Force Cost: 10
No Effect on Droids
Fear is one of the Dark side's more potent effects, although it may not appear so on the surface. Fear is a counterpart to the Light side's stun power, though it is marginally weaker, since the Dark side's emphasis is on destruction, rather than mere stunning effects. The main difference is that fear's upper ranks feature area-effect stuns at a distance, meaning you can use horror or insanity on your enemies before closing in, whereas stasis field works best when you are surrounded by enemies. If you can hit a few of your opponents with insanity before closing to lightsaber range, you'll be able to divide and conquer that much more easily; another good use for the distanced stunning effect is to pair it up with grenades, which are difficult to use against many Jedi enemies, since they will run towards you as soon as you're spotted. The fact that there is absolutely no effect if the targets make their will save is an obvious strike against this power, though.
Rank | Prerequisites | Effect |
Fear | Level 1 |
|
Horror | Level 6 |
|
Insanity | Level 12 |
|
Wound
Force Cost: 15
No Effect on Droids
Wound is one of the Dark side's weaker powers at low levels, due to the somewhat tepid damage, short duration of the stun effect, and the fact that it's only capable of targeting one opponent. Once you reach kill, however, you'll obtain a fairly decent method for eliminating wounded opponents. Since the damage dealt by kill is based not on random dice rolls, but on the opponent's maximum vitality, it will always kill an opponent outright if used when that enemy is at less than half of their maximum health. The fact that you can use any rank of this power while wearing armor is also a plus.
Rank | Prerequisites | Effect |
Wound | Level 1 |
|
Choke | Level 9 |
|
Kill | Level 12 |
|
Slow
Force Cost: 15
No Effect on Droids
Getting tired of powers that are decent only at their highest rank? Unfortunately, you find no respite in slow, which is another power that affects only a single target and has no effect on the lower ranks if that target succeeds in his or her saving throw. The actual effects of the spell on the first two ranks are somewhat laughable: very few common enemies will last 21 or 30 seconds in combat against your party, even if their stats are unaffected by slow, and the more powerful enemies are exactly the ones that will usually make a saving throw in a crunch. Plague, the third rank, is somewhat more useful, if only because there is no saving throw, which makes it slightly more useful against bosses (at least, those that don't activate Force immunity as soon as your fight begins).
Rank | Prerequisites | Effect |
Slow | Level 1 |
|
Affliction | Level 6 |
|
Plague | Level 12 |
|