In-Game

Client Heads Up Display (HUD)

Each MapMixer registered Client can display information on their screen about the current match or map.  Sometimes this information is automatically displayed, such as at the beginning of a match, and other times the client might manually call up the information.

Current Map Info

 
When joining a match that has not started, the current map info displays at the bottom right corner of the screen until match start. When joining a match that has already started, the current map info displays for the time set by the client.

You may also show the current map info at any time by using the console command showcurrent.  This is a standard key bind in the Client Keybind Menu that you can open at any time during a match with the console command keys (ie "mapmixer keys").

The Current Map Info consists of the Goal Score and Mutators in the blue box.

If you are using the BotMixer add-on then the Bot Team names will be shown at the bottom of the blue box.

In the green box is the actual name of the current game type, whether it is a custom game type or standard game type, as well as the map name.

 

 

 

 

Next Map

 
The green box shows the next map that will follow after the current match has been completed, or the admin manually switches to the next map.

When playing a standalone match or you are an admin in a network game, and you use the Map List Navigation Keys, this green box will appear displaying the map you have navigated to.

Any MapMixer Client, whether they are an admin or not can use the console command shownext.  This is a standard key bind in the Client Keybind Menu that you can open at any time during a match with the console command keys (ie "mapmixer keys").  The shownext command will display this greenbox with the next map to be played.

So if you want to find out what the next map to be played is then hit your ShowNext key.

 

 

 

Next Map + Screenshot

 
This is an extension of the Next Map display (above) but it also shows a screenshot of the map.  The reason why the standard Next Map display does not show this screenshot is that it can sometimes take a couple of seconds to get this image from the map and this could slow down such things as map list navigation.

To show this version of the Next Map display you simply have to invoke the shownext command while the Next Map display is active.  There are two ways you could do this:

1. Use your ShowNext key twice in a row. (Available to all clients).

2. Use the Map List Navigation key(s) and while the next map info is still displayed, use the ShowNext key. (Only available to admins.)

 

Player Ranking List

A list of the top ranking players are shown on the top left of a MapMixer Client's HUD.   The list shows each player's score spread relative to the viewed player.  This means that if you were spectating, then the score spread listing would be relative to the currently viewed player.  The current player will appear in the list in coloured yellow with no score shown.

A list could appear as follows:

Xan +8
Lauren +6
Cyclops +2
Me  
Malcolm -1
Thorax -5

Note the use of the "+" and "-" signs, indicating positive and negative spreads. Xan is in the lead with 8 more points than you ("Me" in the list) and Thorax is coming last with 5 Less than you.

The reason for displaying the spread, rather than the actual scores is that you can easily glance at the list and see who is ahead of you and by how much. To see your actual score you can refer to the standard UT HUD above.

One exception to this is Last Man Standing (or any Custom MapMixer Game Type based on). Each player's number of lives left will be shown instead of their score, and instead of displaying a 'spread', their actual number of lives left are displayed, as this is perhaps more useful. As each player uses up their number of lives, their lives will appear as a red zero.

In Team based games, only the current player's team is displayed and the background of the list will be shown in the colour of the player's team.

The list is also shown for spectators and the list is relative to the currently viewed player. As the spectator views a different player, the Player List reflects the new player and team.
 

Client Settings

Each Client can switch this feature off or adjust the maximum number of players displayed in the list (the default is 8). In the Client Config Menu in the Options Tab there is an option called "HUD Player Rank Count". If you set this value to 0 then you will effectively switch off this feature, otherwise set it to the maximum number of players to appear.  For example, you could even just set it to 1, so you can see the top player and their score compared to yours.
 

Server Settings

An offline player or game server can dictate which game types this feature is used with. By default it is enabled for each game type. However, you may wish to switch it off for a particular game type.

In the Game Types Tab in the MapMixer configuration, down in the bottom left of the screen there is a button labelled "In-Game". This button opens the "Game Type Leader Notifications" window, which displays a list of all the basic game types plus MapMixer Custom Game Types. There are two columns displayed, the first displays which game types are enabled for Leader Sound Notification (mentioned elsewhere) and the second column is used for the Player List HUD Feature.

Simply double-click in the second column in the corresponding game type to enable or clear the Player List HUD.