G A M E S P O T

GameGuides.com Presents Myth II: Soulblighter Game Guide

Introduction
The History
Unit Profiles
Tactics and Strategies
Walk-throughs
Multiplayer Myth II
Hunting
Kill more of the neutral units (stationary dummies, roaming wildlife or humans, etc.) than any of your opponents in the time allowed. Trade for plenty of fast units with strong attacks. You will need to split up your troops to have a chance in this game, so you must have men who can defend themselves and move quickly from place to place.

King of the Hill
Spend more time than your opponents in possession of the flag. This game does not require you to keep the flag, only possess it for the longest aggregate time. As such, use a balanced force and grab the flag whenever it is undefended or lightly defended, and keep it from being contested when possible. Yield the flag freely when overwhelmed and return when you can regroup.

Last Man on the Hill
Have uncontested possession of the flag when the clock runs out. The wisest strategy, though opinions vary, is to use an extremely defensive force and establish a strong position within attack distance of the flag, where everyone can see you. Fight off and initiate probing attacks on your enemies and, when the clock dwindles, descend on the flag. Don't linger in your starting position like a coward … it's cheap and you will rarely win with that strategy.

Scavenger Hunt
You must own all five balls on the map to win. The game only ends when one player holds all the balls. A balanced force is required for this free-for-all.

Stampede
You begin with a group of units - pigs, villagers, chickens, etc. - that you must guide to a flag. Many maps have one or many flags that all players will be using, while others require you to push through to your enemy's flag. You will need a tough and fast gang to have a chance.

Steal the Bacon
Just like Last Man on the Hill, except with a ball. Despite the similarity, don't necessarily load up on slow, defensive troops. Fast units can make off with the ball and deposit it in distant corners, and explosive units (Fetches, Warlocks, Dwarves) can target the ball, sending it careening through the air. Use a balanced force, with more fast than slow units.

Territories
Capture and hold the most flags when time runs out. You will need a balanced offensive/defensive force to capture and hold a large number of distant bases.

Next, To GameSpot next