No One Lives Forever
Introduction
Combat Strategies
Stealth Strategies
Weapons
Gadgets
Walk-Through
Intelligence Items
Cheat Codes
Guide Contents
Mission: Rescue Attempt

Briefing: If Doctor Schenker is indeed being held in this secret underground research facility in North America, it's a safe bet he won't be there for long once H.A.R.M. figures out what you're up to.

The first step is to identify and detain the American Railways conspirator so that we can interrogate him. You must then locate the hidden entrance to the facility, find Doctor Schenker, and get him out alive. Without him, we're doomed.

Objectives: Get inside the train. Contact UNITY agent. Apprehend H.A.R.M. agent. Retreat to the caboose and disconnect it. Locate the entrance to the underground laboratory. Locate Doctor Schenker. Escape the facility with Doctor Schenker.

Rescue Attempt, Scene 1

Objectives: Obtain a passenger ticket. Find the passenger roster. Avoid the conductor until you have a ticket. Prevent civilian casualties. Avoid the door ahead of your start position, or the guards will hear you. Or, you can just take them out now if you wish. Turn around (grab the intelligence item from the room) and exit out the rear door. Walk through the foot car and keep moving until you locate a bathroom on your right. You'll hear the conductor strolling through the train cars ahead of you. Hide in the bathroom and let him pass - you don't have a ticket, so you must avoid him.

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Disconnect the caboose by using the wheel.
Listen for the conductor to pass by your position. Exit the bathroom, turn right, and continue into the next set of cars - the sleeping cars. Explore the sleeping quarters for intelligence items. There are two guards ahead. You can attempt to sneak around them after one leaves or simply shoot them. Explore the second room on the left to locate a train ticket - now you can bump into the conductor without fear of blowing your cover. Search the additional sleeping rooms past the guards for possible intelligence items.

Return to the start position and kill the guards if you haven't already. Continue through the cars and search all available rooms for intelligence items. Approach the conductor's office. Enter inside and grab the passenger roster.

Objective: Contact the UNITY agent. Return to the rear of the train and enter the third sleeping car. Open the first door on the left to meet the UNITY agent and receive your next objective.

Objective: Apprehend the H.A.R.M. agent. Return to the front of the train and move past the conductor's office. Enter the second door on the right after the conductor's office to automatically apprehend the enemy agent.

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Crawl underneath the structure to find an opening in the floor.
Objective: Retreat to the caboose and disconnect it. The train is littered with guards now, so be prepared for heavy firefights. Return to the train hall and defeat all enemy agents as you move back to the last car. When you enter new areas, be sure to explore for intelligence items. Use heavier automatic weapons upon encountering multiple opponents. When you reach the caboose, you'll spot a wheel switch. Leap over the switch and turn around to face it. Use the wheel to disconnect the caboose and end the scene.

Rescue Attempt, Scene 2

Objective: Rendezvous with the UNITY contact. Get off the train and kill the guards up ahead. Enter the shed and search for items. Read the note adjacent to the tunnel entrance for an intelligence item. Bust the boards blocking the tunnel. Enter the tunnel and approach the train depot ahead. There are cameras to the left and guards up on a bridge ahead. You can take out the guards without fear of setting off an alarm, just avoid the camera along the left wall.

Walk to the end of the walkway and ascend the ladder. Continue over the catwalk as you cross the bridge to the left. Walk over to the lumberyard building. The front hanger door isn't operative, but spot the small crawlspace to the left. Crouch and crawl inside and follow the underground area until you spot a hole in the floor.

Objective: Locate the entrance to the underground laboratory. Climb out of the crawlspace and go left. There's a guard here and two more outside. Defeat the one inside with a head shot but don't disturb the others - they're very close to an alarm. Sneak around to the right into the path between the stacks of lumber. Follow the maze-like path until you can jump onto the lumber stacks. You'll spot a motorcycle in the distance and two guards below. Shoot the guards and approach the motorcycle. Be wary of a camera along the right wall.

 
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