Chapter 3 - Walk-through
This section provides complete walk-throughs for all Chronicles of Riddick missions. Youll find specific instructions on completing objectives, finding optional objectives, using shortcuts, and locating all pack of smokes.
Escape
Objective: Escape from Butcher Bay
Walk to Johns and speak with him. After the conversation, Johns leaves to speak to another guard. Approach Lambert and listen--he says you should take the opportunity to take out Johns! Sneak up behind Johns using stealth mode and snap his neck. Chaos ensues. Youre under fire within seconds. Quickly turn around and drop into the hatch Lambert opens.
Drop into the corridor and hop over the barrel. Descend the next ladder. Theres a pack of smokes on the ground. These are hidden throughout the game and unlock particular collectibles (such as artwork, trailers, etc). Each is numbered from 1 to 59. Crouch and snag the pack #35 of smokes.
Theres a technician below. Run up behind him. Hell turn around and prepare to fight. Pummel him with punch combinations. Pick up the security card. Dont bother with the assault rifle. Use the keypad to open the door. Drop in stealth mode inside the darkness and wait for the guard to pass. Sneak up behind him and drop him with a neck break move.
Grab the vent tool dropped by the guard. Drag the body in the dark tunnel to complete the objective. Go to the right into the next room; there are stacks of crates to the left. Search behind the crates on the right side. Youll have to crouch to get through the narrow tunnels. Drop into a crawlspace below the crates and find some money and pack of smokes #1. Return to the room.
Climb to the top of the crates and use the hangrail to traverse the room. Theres a vent at the far side. Open it and crawl inside the shaft and bust through the grating at the other end. The room contains a health unit and a med cartridge. Pick up the cartridge on the ground and use it to replenish the health unit. If youve been injured, use the health unit.
Go left from the station into the next room. Sneak up on the guard. When he turns around, disarm him. Now you have a weapon (other than your fists of course)! Search the table for pack of smokes #6. Climb the crates to the right of the table and grab the railing. Shimmy right and pull yourself up. Go left down the corridor to the elevator and use it.
Move out the next door and spot the guard patrolling ahead. The guard patrols to the right and remains stationary. Sneak up behind him and crack him with the weapon. Take the ladder down into the sewers and look around to the right. Break open the lock with a shotgun round.
Sewers are dark so switch on the shotguns flashlight. Move slowly down the tunnel. A guard patrols ahead. Take him down with the shotgun. Check behind him for a group of barrels. Spot these throughout the game. Shoot the barrels to cause an explosion that kills the nearby guard.
Follow the next path to the right and blast more guards. Always search guard bodies for ammo and other supplies, such as money! Continue to battle through the corridor. Dont shoot barrels too close! Move to the light at the end of the tunnel to conclude the level.
Prison Yard
Objective: Find the weak spot of Butcher Bay.
Exit your cell and speak with Barber who tells you to speak with Mattsson. Move right from your cell and down the hall toward the courtyard. Speak with Jack and Coyne. They tell you to speak with Haley--hes also in the courtyard.
Objective: Talk to Haley.
Enter the courtyard and talk to Mattsson. He has a shiv for you hidden in a bunk inside cell A-40. Return to cell A-40. Mattsson set up an ambush. Turn around and defeat the two cons one at a time with your fists of fury. Return to the courtyard and press Mattsson.
Find Haley in the courtyard and speak with him. Hell help you but youll have to dispatch Rust, the resident big man on campus. Return to your cell A-34 and gain the shiv from Mattsson (though it doesnt last long) and also meet Rust as well as Abbott, another new nemesis for Riddick. New objective: getting rid of Rust is your only option.
Talk to Barber on the way out of your cell. He suggests finding a weapon. Go into A-37 and speak with Waman. Accept to do his favor. He wants Molina dead.
Objective: Help Waman by killing Molina.
Cross the hall into cell A-38 and beat Molina to a pulp. After he falls, snag the knuckleduster. Now you have a weapon! Equip it, which increases your punch damage. Return to Waman and receive a reward, pack of smokes #25.
Exit the cell to the left and move to the far gate. Speak with Shabby and receive a piece of paper with a code on it--operates a door inside the infirmary. Shabby offers it as a reward for killing Molina.
Return toward the courtyard. Exit through the far passage toward cell blocks 11-30.