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Welcome to the Smokin' Guns manual - an open sourced, total conversion of id Software's Quake III Arena. This manual will help you learn the game and hopefully resolve problems you might encounter. Should you have a problem that is not answered in this manual, please ask in the Smokin' Guns forums.
The Smokin' Guns game started its life under the name of Western Quakeł. It was originally developed by a team known as Iron Claw Interactive. They released WQ3 beta 2.0 in 2003, after which development all but ceased. In May 2005, development of Western Quakeł was taken over of by a bunch of cowboys calling themselves The Smokin' Guns with the blessings of the former team. With the release of the stand alone version in 2008, the game was renamed to Smokin' Guns, and the team to Smokin' Guns Productions. Throughout this manual, anytime you see the word "we" it should be noted that "we" refers to one or the other (or both) teams.
Smokin' Guns is intended to be a semi-realistic simulation of the "Old West's" great atmosphere & was developed on Id Software's Quake III Arena Engine.
This total conversion includes completely new weapons created with historically correct information about damage, rate of fire, reload time, etc. It also includes new gametypes and maps inspired mostly by movies. And to increase the feeling of a "gunslingers atmosphere" we also created music tracks and sounds adapted to this time period.
Here's a list of some of the most important features of Smokin' Guns:
You can also find news on continued development and newer files on the official website located at www.smokin-guns.net.