Vice has been keeping an eye on Northside Vending and Amusements while building a case against an alleged bookmaking operation. Detective Jeremy Walsh is working the case undercover and is currently unaccounted for. It must be assumed that Detective Walsh is in danger.
Objectives: Bring order to chaos. Rescue all of the civilians. Arrest Louie Baccus. Neutralize Simon Gowan. Neutralize Allen Kraus. Rescue Detective Walsh.
Loadout: Equip non-lethal primary weapons with handgun or taser back-ups. Be sure each team has one optiwand. You don't really need too many door wedges for the mission; perhaps one per team at most. Load up on CS gas grenades and a few flashbangs. You should carry at least two gas grenades and one flashbang. A couple stingers can help root out suspects from behind cover.
You enter Northside Vending and Amusements from a back door; Sierra 1 covers a warehouse-type room. The SWAT van pulls the cage off of the back door. Order the team to check under the door and unlock if necessary. Enter the building. The door ahead leads into a lobby; it might be open. Close the door to prevent surprises while you check the room on the right. Use the optiwand to scan the bathroom.
Check the door into the lobby. Enter and spot two doors--both lead into the same room. It's the warehouse-type room that Sierra 1 is currently fixed on. Check Sierra 1's viewpoint and look for occupants. Check the left door. The door on the right opens into an alcove within the same room; the alcove contains a staircase that runs to a balcony overlooking the room. It's possible to use the high ground to get a jump on suspects within the room but it's also easy to get spotted attempting to reach the stairs. From the top of the stairs you can toss flashbangs or gas grenades into the room's center.
Deploy a flashbang from the left door before entering and subdue any suspects and civilians within. It's a large storage room. If you're cautious, toss a second grenade toward the far right side of the room to root out any remaining offenders. Proceed to that side of the room and locate a door. Check under the door; it's the stairwell. Toss a grenade down the stairs if suspects are present. As you descend the stairs, a new objective appears.
Objective: Investigate the Laundromat.
Shots are being fired at the neighboring Laundromat. One of Walsh's contacts reports the shop and the Laundromat are connected. There are two doors at the bottom of the stairs. Wedge the door on the left. Check the door on the right. It leads into a short hallway with a casher's office on the right side. It may be difficult to spot anyone within the office so toss in a gas grenade to be sure. Find the entrance to the cashier's office in a hall on the right side of the room.
Use the mirror to search the next room for occupants. It's a bar and lounge area. There are some obstructions. Toss in a flashbang if the suspects are within view or use a gas grenade and wait for the coughing before charging in. Use the optiwand to check the next door leading into the casino. Expect it to be heavily occupied, including armed suspects. Hurl in a few gas grenades and possibly a flashbang to be extra cautious. Shout police orders and charge the room. If any are uncooperative, pelt them with a non-lethal weapon (or pepper spray or taser if equipped). Restrain and report all suspects and secure all weaponry.
Check under the next door. This is the betting room. Toss in some gas grenades. Beware of suspects on the far side of the room. You may not be able to see them until you're inside. The door on the right leads into an office. Check with the optiwand before entering. The office connects to the cashier's area.
From the betting area, find the door on the opposite side of the room. It's a dark corner so use the flashlight to find the door. Use the optiwand to check the room. It's difficult to see what's inside the room. Look to the far right side for movement. You should be able to see something even with the obstruction. Open the door and toss in a gas grenade to the far right side followed by a flashbang straight ahead near the stairs. Expect suspects to come down the stairs.
Order the team inside and to clear the room. You take point on the stairs and order any suspects on the staircase to stand down. Make them cooperate if necessary. Secure the room and report in all restrained suspects and civilians.
Ascend the stairs into the Laundromat. Beware of suspects hiding around the corner to the left--don't just charge ahead. If you have a lot of grenades left, use one! Check the bathroom on the left side. Check under the final door ahead. Gas the room with remaining grenades. Secure the room and find an incapacitated Detective Walsh inside. Report his location and complete the mission if other objectives have been completed.