Multiple gunmen have stormed the offices at the Wainwright Mill Center. The gunmen shot their way through several businesses before getting pinned down by patrol in one of the offices. It all started with an attempted bank robbery and lead to two security officers shot, a vehicle pursuit, and finally a barricade situation inside Red Library, a software company. Sierra 1 and Sierra 2 are focused on the third floor; Sierra 1 into the break area and Sierra 2 into a conference room.
Objectives: Bring order to chaos. Rescue all of the civilians. Rescue Warren Rooney.
Loadout: Despite the briefing's implications, expect to find many armed gunmen, including more than two gunmen with gas masks and body armor. You can use a less-lethal shotgun, though it's slightly less effective against the armor. If you choose a lethal firearm, arm with full metal jacket ammunition for their armor piercing capabilities. If you're looking to avoid aggressive force then you must order suspects to subdue and only use deadly force against a suspect if you're threatened or fired upon. Aim for the arm carrying the firearm. Because some suspects wear gas masks, load up on flashbangs. You'll want a couple door wedges and an optiwand per team.
There are two entries for the mission. You can enter through the parking garage level, which provides direct access to the stairwell leading to all three floors of the software company. Or you can proceed through the front entrance on the first floor. Take the parking garage for its stairwell access. You can clear out any suspects within the stairwell (that may cause surprises as you search the floors) and any that enter from their respective floors.
As you move through the parking garage, check around the first corner carefully as there could be a suspect near the stairwell door. There could also be a suspect in the back alcove. Check the door--likely locked. Order the team to pick the lock and check with a mirror. Take the lead and enter the stairwell. Turn left and look up to scan for suspects on the stairs. If you find any, order them to subdue or even toss a flashbang and retreat. If the suspect fails to comply, fire your weapon near them and then at their arm. If they fire, eliminate the suspect. Report in and recover the weapon as usual.
You can essentially search the three floors in any order. You may also want to use door wedges to keep the other floors closed as you search and clear particular floors.
Check the door into level one using the optiwand. Enter the first floor. The door ahead leads into a series of cubicles in the primary offices. Consider wedging the door as you search the rest of the floor because you can enter the cubicles through another entrance and this prevents any suspects from surprising you from behind.
The hall to the left leads to an elevator (likely holding an incapacitated hostage), a stairwell, and a couple bathrooms. You can check the bathrooms with an optiwand but you probably won't be able to see anyone inside even though there could be hostages and even armed suspects. The view is blocked. However, you can enter and check the bathroom mirror to try and spot anyone in or near the stalls. Toss a flashbang into the bathroom if there's any question. Shout for any armed suspects to subdue before approaching.
The hall to the left of the bathroom leads into the reception's desk (careful of suspects behind the desk) and then into the cubicles on the right. The cubicles are a very dangerous location because it's easy to be surprised if you aren't scanning every area carefully. Listen for audio cues--suspect's talking to hostages--so you can gauge if there are any threats inside. Hurl flashbangs into the alcoves as needed to subdue suspects. Comb the floor and report in completely and recover all weapons.
Ascend to the second level. You'll find additional workstations, which like the cubicles contain alcoves where suspects can hide. Listen for audio cues and toss a flashbang or two to try and root out any threats. Check the area on the left for an incapacitated hostage. Be careful near the window on the right; suspects can spot you through the server room window. Search the server rooms cautiously.
Proceed to the third level. The stairs exit into a three-prong hallway. Use the optiwand to check under the door and attempt to spot any suspects. Check to see if the suspects are to the left, center, or right. Keep your team back, open the door, and toss the flashbang in the suspects' direction so you ensure they become disoriented. Order the team to clear the room and subdue the suspects.
Find the conference room to the left and the recreation room to the left (there's also a closet that could contain a suspect; may need to use C2 to breach and incapacitate the occupant). Sierra 1 and 2 can assist in locating any suspects in the conference room or recreation room. Note that there's also a balcony overlooking the cubicles on level two.