Flash Mines

A combination of a flash bomb and mine, the flash mine gives off a bright light when approached, blinding anyone in the vicinity.

Scouting Orbs

Throwing one of these orbs will let Garrett see through it via his mechanical eye. It's useful for seeing what lies ahead.

Gas Mines

When triggered, the gas mine gives off a noxious gas - causing anyone nearby to lose consciousness quickly. They are rare, but are an excellent means of dealing with large groups of guards in close proximity.

Explosive Devices

These extremely rare, extremely powerful explosives do a great amount of damage to a large area. They are also available in an even more powerful variety, the sunburst device.

Frogbeast Eggs

These organic bombs will release a small, amphibious creature that detonates when something approaches it, doing a small amount of damage.

Lockpicks

The two varieties of lockpicks - triangle-toothed and square-toothed - are essential tools. While they won't open every lock, they will open most. Often, they must be used alternately on more secure doors.

Flares

A flare will let you briefly illuminate a darkened area.

Next: The tools of the trade (cont.)


 
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THIEF II: The Metal Age
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GAME GUIDE
 

A complete guide to every mission on expert difficulty

General tips and strategies for surviving in the shadows

A guide to the thief's tools

A guide to the enemies you'll encounter

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