Building A has a number of warehouses, and most of them have loot. Here are the best sources.
6013 has some loot, but it's guarded by a number of spiders. There's also some strange experimentation rooms upstairs in this warehouse.
0624 has some helpful potions, but most important is a crate near the bottom of a stack outside. You can open it to find a valuable statue.
0457 is the inventor's lab. You'll find a scouting orb here as well as a gem on a shelf and some water arrows in a tub.
6937 is a good source for loot. There are several statues on a shelf, and if you follow the hallway down the corridor of paintings, there's a small secret alcove. Just use your broadhead arrows to shoot the crystal in the painting at the end (there's a plaque beneath it that tells you to do so). Behind the painting is a statue. The elevator here is broken, but you can use a broadhead arrow to shoot the controls at the top. Upstairs, you'll find an office with a small amount of gold and gems (check the strongbox and the nightstand).
0266 has a good deal of money on the card table as well as a candlestick and some loot in a locked chest (use your lockpicks to open it).
0928 has a small amount of loot on a shelf as well as some valuable glasses on a desk in the office.
0590 has some loot in a locked chest located among the stack of crates in the warehouse.
If you still can't make the tally, or you just want to find it all, make sure you thoroughly examine all the crate stacks in each warehouse. The second floor of Gilver's warehouse has some loot as well; you must climb up the large stack of crates and drop down into a hidden area to find it. There are also some open crates in the various stacks that contain loot and goods.
Finally, you can get a gem in the control shed between Bamrich's warehouse and warehouse 0266. When you use the console there, a small niche will open, revealing a gem.
Getting Out
Once you've completed all the tasks, return to the stack of crates where you started the mission. Climb up, and the mission will end.
Next:
The walk-through (cont.)
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