The Hall of Records
From the roof entrance, stay on the second level of the meeting room. Hide the guard's body if you knocked him out. Follow the elevated walkway until it ends near a balcony. Shoot a rope arrow at the ceiling beam next to the balcony, then hoist yourself up. Jump on the balcony and extinguish the torch in the next room. If you're feeling miserly, shoot another rope arrow at the beam. Now, climb up, grab both, and fall back to the balcony.

Quickly go into the next room and crouch behind the watcher. Grab the vase off the table, then go through the shadows toward the door on the north wall. Walk down the steps to the door and open it.

Climb onto the bookshelf ahead of you, then jump to the one on the right. Shoot a moss arrow at the tiled floor above the ramp. Jump to the mossy area. Read the scroll on the table to learn which safety-deposit box belongs to the mechanists. Jump back to the bookshelves and onto the carpet near the door.

Next, you're going to disable the lobby watchers.

Disabling the Watchers
From the hall of records, go into the room with the watchers and out the door to the right. Shoot out all the torches in the next room and turn off any lights you can. Search the surrounding rooms for loot, there's a vase or two around. Now, it's back to the meeting hall.

Use a rope arrow to get back to the elevated walkway. Go through the first door on your right. You'll come to a room with a security robot. Wait for it to show you its back, then hit it with two water arrows. Grab all the coins in the room (there are several stacks and some loose change). Go through the southern door into the office.

Turn off the light. If you want, shoot a moss arrow on the ground. Pick the lock on the safe and grab everything off the desk. Read the note. Continue into the next hallway. Go to the left and grab the golden candlestick near the harp. In the adjoining room, you'll find a goblet - watch for the watcher, though.

Go back to the hallway. There's a guard here. Deal with him and steal his key. Unlock the door on the right and knock out the banker. Flip the switch to turn off the watcher. Go through the door across the hall.

Next: The walk-through (cont.)


 
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