Mission 7: Blackmail
Now, it's time to confront Truart with the recording. Breaking into the sheriff's house is a risky maneuver, but it will be a breeze compared to the bank.
As always, stock up on water arrows, moss arrows, and flash bombs.
Getting into the House
Look at the map. You're not inside the estate, so don't let these nearby houses fool you. First, explore the houses and get some loot.
Turn to your right and open the window. Explore both floors of this house, knocking out the occupant when he wakes up. The top floor has a few knickknacks, and the bedroom has a strongbox. Climb out the bedroom window, then climb over the wall.
Open the door to the second house. Watch out for the occupant - he's awake. There's a statue in the bedroom and some other loot on the floor of the attic. Find the ladder in the closet to get up there.
Use these controls to turn off the lights in the yard. |
Open the front door of this house. Wait for the guard outside to pass by, then run up and knock him out. Flip the switch near the path to shut off the lights in the yard.
Climb over the wall to the south. Knock out the guards if you must, then go around the house and in the back door. Upstairs, there's a candlestick. Knock out the occupant if you're seen, then leave the house and go over the wall.
You must get back to the area you started in - you can either climb the wall or open the gate. Knock out the patrolling guard, then quietly walk up behind the guard near the gate. If you stay against the wall, he won't see you. Knock him out, then pick the lock on the door to the right of the gate. Climb up and flip the switch. Go back down and through the gate.
The estate is just ahead. Stay in the shadows. When the path splits near the main entrance, go left. Shoot out the torch on the brick wall, then turn right and enter the chapel. A passed-out party guest may intercept you on the lawn; if he does, knock him out. Go through the chapel and out the door behind the altar.
You'll come to a hallway. Open the door and go into the backyard. Stay in the shadows and get to the gate. Flip the switch and go through the gate. Get to the shadows on the far side of the yard. Sneak up and knock out the guard near the next gate. Flip the switch and go through.
Be careful - there's a patrolling guard, and the next section is very well lit. Find a safe spot, then knock out the guard. Take the balcony key from his belt. Walk up the steps and use the balcony key on the door to the right. Shoot out the torch in the next room, then run past the fountain and into the hallway.
Next:
The walk-through (cont.)
|