From Liandri Archives
Seizmic tremors and eons of erosion forged this battlefield. Adara Canyon is nature at its most awe-inspiring. But don't let the beauty fool you. Long drops claim lives and the corridor-like nature of the canyon makes AVRiL avoidance somewhat difficult.
UT2004 map description
Screenshot of Adara Canyon
| Full title |
Adara Canyon |
| Author(s) |
Sjoerd 'Hourences' De Jong |
| Players |
12-20 |
| Music |
KR-Morpheus3 |
| Game |
UT2004 |
| Gametype |
Onslaught |
Map Description
Adara is a relatively symmetrical map set in a long, deep canyon. A unique feature of this map are the unattackable "support" nodes, which are only linked to a power core and not to any other nodes. There are also various boost ramps for certain vehicles.
Pickups & Vehicles
Pickups
| Pickup |
Location |
| Redeemer |
On the top of the central communications tower. |
Vehicles
| Vehicle |
Location |
| Manta |
One at each base, one at each support node (5 and 7) and 2 at the center node |
| Scorpion |
One at every node and base, but the support and the center nodes (5, 6 and 7) |
| Hellbender |
One at the north (4), south (3) and center(6) power nodes. |
| Goliath |
The tank spawns at the east and west nodes (1 and 2) |
| Raptor |
At the east and west power nodes (1 and 2), on a higher platform |
| Paladin |
The Paladin is located at the support nodes (5 and 7) |
| SPMA |
An SPMA spawns in each base |
| Cicada |
The Cicada spawns in both bases |
| Energy Turret |
There are two turrets at each base and 1 near the east and west nodes |
Node Layouts
|
|
First Alternate Node Layout
|
Second Alternate Node Layout
|
Strategy
Offensive
Defensive