[Section 4]
The
Python Weapon History: Tactical Readout: Alt-Fire reloads it.
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The M16 Weapon History: Tactical Readout: Alt-Fire fires a normal rocket launcher grenade charge. The grenade will explode after about 3 seconds on it's own, or immediately if it makes contact with any destructible matter. They're very useful for bouncing down hallways, around corners, and covering those quick escapes. Bounce a few of these down a hallway and your opponent will think twice before coming in after you!
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The Phasor Weapon History: Also the weapon is upgradable by taking the beam aperture from one Phasor and placing it on to the existing aperture of another. This destroys the first gun completely but increases the power of the upgraded Phasor greatly. Because of the high manufacturing cost of the beam aperture, no Phasor is ever manufactured with more then one aperture though. So it's often advantageous to collect left over Phasors during a battle and upgrade your Phasor as much as possible. Phasor's will except up to 5 upgrades in this manner. Tactical Readout: Alt-Fire changes the power level of the Phasor, should you upgrade it during the battle. Because upgrading the beams aperture increases it's power consumption greatly, it's important not to drain the weapon's power too quickly in a prolonged fire fight. If the engagement is happening over long distances, you can conserve power simply by reducing the current power level some. Red and yellow are best for very long range engagements, Green and blue are better for more close quarters combat, and purple should only be used in the most dire of situations. The purple beam, power level 5, will drain the weapon completely in only a few seconds of usage!
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The
Freezer Weapon History: The material, dubbed "Freezer Goo", is sort of a heat vacuum, literally sucking all heat from anything that it comes into contact with. The gun's main barrel uses the material to make a form of freezing plasma that the gun can fire off rapidly. This Icy energy balls bounce off hard surfaces and explode they make contact with less solid materials. Material these icy energy balls come into contact with undergo a rapid change in temperate and tends to suffer damage much the same way an ice cube does if dropped into a cup of hot coffee. The effect of these blasts is cumulative, and if a person suffers enough of them, they will undergo an immediate icing of all tissues. Unlike cryogenic freezing though, this freezing state is caused by removal of energy at an atomic level and the victim is not stable in this frozen state. The slightest shock and the body's frozen state will decay instantly, causing the inside of the victim to defrost before the outside. This results in a shattering of the body. No means of safely thawing out the victims has yet been found. After about 20 seconds, the field begins to weaken on it's own and the icy body shatters from the non-uniform thawing. Tactical Readout: Alt-Fire releases blobs of the "Freezer Goo". These bombs are semi-stable and will last for about 20 seconds when exposed to air. Any warm body contract will cause them to immediately destabilize and evaporate, freezing all water in contact within then 1/10th of a second. This leaves an icy bubble in it's wake from water vapor in the air freezing around it. If set off by human contact, the blob's energy field will feed off the victims body heat, centering itself on them and often leaving a frozen "Donut" around the middle of their icy bodies.
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The Hellsaw Weapon History: The Hellsaw is worn much like a glove, and it's interior proves protection from the large quantities of blood the device tends to draw from it's victims. Spikes on the body of the weapon also prevent the weapon from becoming impaled in it's victim too deeply, and it's titanium blades are warranted for a full 3 years of use. Tactical Readout: Alt-Fire pulls of the effective, and often dangerous, Hellsaw spin. Although not indorsed by the manufacture, spinning in place with the Hellsaw can be an effective means of dealing with more then one up close attacker at once.
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The
Fleshbomb Rifle Weapon History: Once the catalyst is injected into the human body, the chemical quickly goes to work changing all of the victims blood into a very large cold fusion bomb. The effect takes about 5 to 6 seconds to reach critical mass. The victim experiences a reddening of their vision before an explosion of all of their blood results. Their skin takes on a red glow that grows in intensity until the point of detonation. The blast tends to leave the bones of the victim intact, but destroys everything around them for about 20 feet. Tactical Readout: Alt Fire activates the built in telescopic aiming system and the holographic scope. It allows controlled zooming for sniping over long distance. |