[Section 6]
N/A | The
Throwing Disc Weapon History: The throwing disc is a disc like weapon similar in some regards to Razor Jack charges, but only with apparently unlimited momentum. When thrown the disc bounces off walls and does great damage to anything it hits, both on the initial and returning throws. The weapon can be called back to the users hand, and well this might seem like a dangerous thing to do, it's easily to catch the weapon without suffering any damage at all. Tactical Readout: Alt-Fire summon the weapon back after it's been throwing. If the disc's return path to it's user is block, it's often necessary to summon the disc back more then once. After about 30 seconds, the disc teleports itself back into the user's hand.
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The
Crusader's Axe Weapon History: Tactical Readout: Alt-Fire is only activatable after the player has suffered great injury. It drives the player berserk. This attack can only be used once ever 15 seconds and lasts only about 10. During this time the player's speed and attack ability are doubled, but the damage they receive from attack is reduced by half. During this berserk rage, the player's vision turns red and continues to be so until the effects wear off. |
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The Samurai's Kitana Weapon History: Well simply carrying the weapon, the user's speed and jumping ability are automatically enhanced. Also, if the user stands still and concentrates, the sword will activate a partial invisible field that remains with the user until they attack, exchange, or pick up a new weapon. And in addition, it is possible to teleport short distances with the blade, once every 15 seconds. Tactical Readout: Alt-Fire activates the teleportation power. This can only be used once every 15 seconds and will place the user in line of sight at whatever surface their pointing at. |
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