Abaddon
Chaos level = Wild  (12 : 9 : 3 : 1)
Select A Habitat
First, select an environment (or keep the current one):

Then select a habitat within the environment:
Cullings

Stygian Imp

Intro

Welcome to the Valor Habitat encounter tables. If this is your first time here, this page defaulted to showing you the Desert environment, Desert habitat.
Any other time you visit this page by clicking on the island-looking icon in the top yellow ribbon, the last habitat you visited will be displayed here.
(it is currently framed in blue in the ribbon to represent that this is the page you are on)

Too much text

Yes, there's a lot of text here. Once you're comfortable to do so, you can remove all of the explanatory text on this page
by toggling the display for the settings section in the top right settings icon (looks like a checklist) and selecting "Laconic habitat pages"
You can always turn the explanatory text back on by going back to the settings and selecting "Verbose habitat pages"

The Two Navigation Rows

The top yellow ribbon contains links to other pages for this project. For an overview of these pages, click on the icon which is a blue griffon.
From most of these other pages, you can return to this page by clicking on the island-looking icon near the right end of the ribbon.

I divide environments into habitats, and all encounter tables are for a single habitat. This page is for a single habitat.

The row of 15 environmental pictures across the top of this page, directly under the yellow navigaion ribbon, are links to the pages for those environments.
As environments are collections of habitats, those pages have from 5 to 15+ habitats. Because of the calculations used to generate the encounter tables,
some of these environment pages can take a few seconds to load, so be patient whenever you click a link to an environment page.

On the environment pages, the encounter tables for the habitats are structured differently from the d1000 table on this page.
- the Environment encounter tables are broken down into two rolls: one roll to determine the frequency category, and a second roll under the table for that frequency.
Despite the different encounter table structures, both the Habitat d1000 table and the Environment pages' two-table approach incoporate the same odds-related settings you have selected.

Configure Encounter Ratios / Change Settings

Click on the settings icon on the top right of this page to expand the settings section, where you may change the odds for creatures based on their frequency.

The Habitat Section

Under the two navigation rows is a section with some habitat info and settings.

On the far left of this section is a labeled image of the currunt habitat. The image links to this habitat within the Environment page which contains this habitat.
You will want to follow this link if you want to see the two-rolls encounter table for this habitat (in contrast to the d1000 table on this page),
or if you want to see this habitat in the context of its environment (that is, on the same page with its sister habitats).
On the environment page, you will see the same image for this habitat. Clicking on the image from the environment page brings you to this habitat page.

Next to the image of the habitat is the section for switching to another habitat. The options in the dropdown for changing the environment correspond to the environment pages
linked-to in the environment links across the top of this page. Selecting an environment here changes the options available in the habitat dropdown.
Selecting a habitat in the habitat dropdown will load it onto this page.

Cullings

The Cullings section displays any cullings which are assigned to any creature for the current habitat. The cullings buttons toggle them on and off.
Click on the "Cullings" link which heads this section to learn more about cullings.

Nearly all settings are stored as cookies, so they will stay with you. Cullings are an exception. They are stored in a database,
and since this site does not yet support multiple users, somebody else toggling a culling on or off will affect anybody using this site.
I don't think that's a big deal for now. I'm just demoing the usage of the enncounter tables for now.

d1000 Encounter Table for  Abaddon
common 0 - 53 )Mezzoloth uncommon 54 - 93 )Achaierai 94 - 133 )Astradaemon 134 - 173 )Augnagar 174 - 213 )Avari 214 - 253 )Bouda 254 - 293 )Cacodaemon 294 - 333 )Cacodemon 334 - 373 )Canoloth 374 - 413 )Ceustodaemon 414 - 453 )Derghodaemon 454 - 493 )Furtivin 494 - 533 )Howler 534 - 573 )Hydrodaemon 574 - 613 )Kuunganisha 614 - 653 )Piscodaemon 654 - 694 )Slaad 695 - 735 )Sordesdaemon 736 - 776 )Trul 777 - 816 )Voor 817 - 856 )Yugoloth rare 857 - 869 )Barghest 870 - 882 )Daemonette 883 - 896 )Echinodaemon 897 - 909 )Eurekadaemon 910 - 922 )Obcisidaemon 923 - 936 )Stygian Imp 937 - 950 )Thanadaemon 951 - 963 )Ultraloth 964 - 977 )Ultroloth 978 - 990 )Vlogar very rare 991 - 994 )Murska 995 - 999 )Nycaloth
d1000 Spoor Table for   Abaddon

The usage for this table is not implemented yet, but it will be to include "spoor" as a possibility in your encounter roll. To keep things simple to begin with, the spoor would be a clue as to what "type" of creature you found spoor for ("type" in the sense of the term-of-art used in D&D: aberration, undead, animal, giant, etc...). This finding would then increase the odds of that type of creature being encountered in your next encounter roll.

The d4 Caltrops site has neat-o tables for spoor by creature type.

The table in this section is calculated with the same odds defined for the regular encounter table above.

0 - 39 )(undefined) 40 - 80 )Aberration 81 - 981 )Fiend 982 - 999 )Outsider

Profile for  Abaddon

This section is not a table to roll on for anything. It's meant to be a way to view the population of this habitat.

Creatures are grouped by type, and then sorted by size within the types.

The first image of a row represents the creature's size. Most of the bars in the size charts encompass two size categories.

The colored circle represents the creature's frequency.

Following the creature's name are the words for the creature's size and frequency.

The final column is the creature's form. This refers to the general shape and morphology of the creature. Most creatures do not have this data populated yet.

(undefined)
Achaierai
uncommon
 
Aberration
Slaad
Large
uncommon
... that walks like a man
 
Fiend
Cacodaemon
Tiny
uncommon
piscean
Furtivin
Small
uncommon
biped
Kuunganisha
Small
uncommon
winged biped
Avari
Medium
uncommon
Barghest
Medium
rare
facultative mammal
Bouda
Medium
uncommon
biped
Cacodemon
Medium
uncommon
biped
Canoloth
Medium
uncommon
Daemonette
Medium
rare
biped
Mezzoloth
Medium
common
biped
Piscodaemon
Medium
uncommon
Thanadaemon
Medium
rare
Ultraloth
Medium
rare
biped
Ultroloth
Medium
rare
biped
Vlogar
Medium
rare
biped
Astradaemon
Large
uncommon
Ceustodaemon
Large
uncommon
biped
Derghodaemon
Large
uncommon
... that walks like a man
Echinodaemon
Large
rare
wtf?
Eurekadaemon
Large
rare
Howler
Large
uncommon
Hydrodaemon
Large
uncommon
anuran
Nycaloth
Large
very rare
winged biped
Sordesdaemon
Large
uncommon
biped
Trul
Large
uncommon
biped
Voor
Large
uncommon
biped
Yugoloth
Large
uncommon
Augnagar
Huge
uncommon
arachnid
Obcisidaemon
Gargantuan
rare
winged biped
 
Outsider
Stygian Imp
Tiny
rare
Murska
Large
very rare