Actions/Abilities/Traits: D&D 5e
Action
Claws
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d2+1) piercing damage.
Special
Regeneration
The cacodaemon regains 2 hit points at the start of its turn if it has at least 1 hit point. If the cacodaemon takes radiant damage or damage from holy water, this trait doesn't function at the start of the cacodaemon's next turn.
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Cacodaemonia
(disease) The cacodaemon can telepathically communicate with the afflicted creature at any distance on the same plane; Saving Throw DC 17 Fortitude; Stage 1 carrier (1 day); Stage 2 stupefied 1 (1 day); Stage 3 stupefied 2 (1 day)
Ability
Change Shape
(concentrate, divine, polymorph, transmutation) Lizard Speed 20 feet; Melee jaws +8 (agile, finesse), Damage 1d8+1 piercing Octopus size Small; Speed 20 feet, swim 30 feet; Melee tentacle +8 (finesse), Damage 1d8+1 bludgeoning plus Grab; Melee beak +8 (agile, finesse), Damage 1d6 piercing plus 2 poison Scorpion size Small; Speed 30 feet; Melee pincer +8 (agile, finesse), Damage 1d6+1 bludgeoning plus Grab; Melee stinger +8 (agile, finesse), Damage 1d6+1 piercing plus 1d4 poison
Ability
Divine Innate Spells
DC 17; 4th read omens; 2nd invisibility (at will; self only); 1st detect alignment (at will; good only), fear; Cantrips (1st) detect magic
Ability
Soul Lock
(death, divine, necromancy) Once per day, a cacodaemon can ingest the soul of a sentient creature within 30 feet that died within the last minute. When it does, the cacodaemon grows a fist-sized soul gem (Hardness 2, HP 8) in its gut and can regurgitate it at any time as an Interact action. Destroying the gem frees the soul within but does not return the deceased creature to life. The caster of a spell to return a creature to life whose soul is trapped within a soul gem must succeed at a DC 30 Religion check. On a success, the soul gem shatters and the creature is returned to life as normal for the spell. By using an Interact action, a fiend can ingest a soul gem it is holding, condemning the soul to the fiend's home plane. The fiend gains fast healing 5 for 1 minute.
Offense
Melee
Circumstance: combat round (melee)
jaws +8 [+4/+0] (agile, disease, evil, finesse, magical), Damage 1d8 piercing plus 1d4 evil and cacodaemonia
Trait
Daemon
A family of fiends spawned on the desolate plane of Abaddon, most daemons are neutral evil. They typically have darkvision and weakness to good damage.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Immunity
death effects
Language
Common
Daemonic
telepathy 100 feet
Perception
darkvision
Weakness
good 3
Actions/Abilities/Traits: Pathfinder 2e