Actions/Abilities/Traits: D&D 5e
Special
Regeneration
The cacodaemon regains 2 hit points at the start of its turn if it has at least 1 hit point. If the cacodaemon takes radiant damage or damage from holy water, this trait doesn't function at the start of the cacodaemon's next turn.
Action
Claws
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d2+1) piercing damage.
Actions/Abilities/Traits: D&D 5e