Wetlands, cave
Chaos level = Wild  (12 : 9 : 3 : 1)
Select A Habitat
First, select an environment (or keep the current one):

Then select a habitat within the environment:
Cullings

Ormyrr

Intro

Welcome to the Valor Habitat encounter tables. If this is your first time here, this page defaulted to showing you the Desert environment, Desert habitat.
Any other time you visit this page by clicking on the island-looking icon in the top yellow ribbon, the last habitat you visited will be displayed here.
(it is currently framed in blue in the ribbon to represent that this is the page you are on)

Too much text

Yes, there's a lot of text here. Once you're comfortable to do so, you can remove all of the explanatory text on this page
by toggling the display for the settings section in the top right settings icon (looks like a checklist) and selecting "Laconic habitat pages"
You can always turn the explanatory text back on by going back to the settings and selecting "Verbose habitat pages"

The Two Navigation Rows

The top yellow ribbon contains links to other pages for this project. For an overview of these pages, click on the icon which is a blue griffon.
From most of these other pages, you can return to this page by clicking on the island-looking icon near the right end of the ribbon.

I divide environments into habitats, and all encounter tables are for a single habitat. This page is for a single habitat.

The row of 15 environmental pictures across the top of this page, directly under the yellow navigaion ribbon, are links to the pages for those environments.
As environments are collections of habitats, those pages have from 5 to 15+ habitats. Because of the calculations used to generate the encounter tables,
some of these environment pages can take a few seconds to load, so be patient whenever you click a link to an environment page.

On the environment pages, the encounter tables for the habitats are structured differently from the d1000 table on this page.
- the Environment encounter tables are broken down into two rolls: one roll to determine the frequency category, and a second roll under the table for that frequency.
Despite the different encounter table structures, both the Habitat d1000 table and the Environment pages' two-table approach incoporate the same odds-related settings you have selected.

Configure Encounter Ratios / Change Settings

Click on the settings icon on the top right of this page to expand the settings section, where you may change the odds for creatures based on their frequency.

The Habitat Section

Under the two navigation rows is a section with some habitat info and settings.

On the far left of this section is a labeled image of the currunt habitat. The image links to this habitat within the Environment page which contains this habitat.
You will want to follow this link if you want to see the two-rolls encounter table for this habitat (in contrast to the d1000 table on this page),
or if you want to see this habitat in the context of its environment (that is, on the same page with its sister habitats).
On the environment page, you will see the same image for this habitat. Clicking on the image from the environment page brings you to this habitat page.

Next to the image of the habitat is the section for switching to another habitat. The options in the dropdown for changing the environment correspond to the environment pages
linked-to in the environment links across the top of this page. Selecting an environment here changes the options available in the habitat dropdown.
Selecting a habitat in the habitat dropdown will load it onto this page.

Cullings

The Cullings section displays any cullings which are assigned to any creature for the current habitat. The cullings buttons toggle them on and off.
Click on the "Cullings" link which heads this section to learn more about cullings.

Nearly all settings are stored as cookies, so they will stay with you. Cullings are an exception. They are stored in a database,
and since this site does not yet support multiple users, somebody else toggling a culling on or off will affect anybody using this site.
I don't think that's a big deal for now. I'm just demoing the usage of the enncounter tables for now.

d1000 Encounter Table for  Wetlands, cave
uncommon 0 - 64 ) 65 - 128 ) 129 - 192 ) 193 - 256 ) 257 - 320 )Black Pudding 321 - 384 )Cave Moray 385 - 449 )Cave Squid 450 - 513 )Cave Squig 514 - 577 )Cave Troll 578 - 641 )Darkmantle 642 - 705 )Gangler 706 - 770 )Piercer 771 - 770 )Skittermaw 771 - 770 )Slurk 771 - 770 )Sporali 771 - 770 )Stalagbite rare 771 - 792 ) 793 - 814 )Black Dragon 815 - 836 )Cave Drake 837 - 858 )Froglok 859 - 879 )Hissing Centipede 880 - 900 )Mussiriad 901 - 921 )Oonagrah 922 - 942 )Ophinix 943 - 963 )Shimmering Slug 964 - 963 )Tamazulim very rare 964 - 971 ) 972 - 978 )Cave Fisher 979 - 985 )Eviscerator Beetle 986 - 992 )Grell 993 - 999 )Ormyrr 1000 - 999 )Quil
d1000 Spoor Table for   Wetlands, cave

The usage for this table is not implemented yet, but it will be to include "spoor" as a possibility in your encounter roll. To keep things simple to begin with, the spoor would be a clue as to what "type" of creature you found spoor for ("type" in the sense of the term-of-art used in D&D: aberration, undead, animal, giant, etc...). This finding would then increase the odds of that type of creature being encountered in your next encounter roll.

The d4 Caltrops site has neat-o tables for spoor by creature type.

The table in this section is calculated with the same odds defined for the regular encounter table above.

0 - -1 )(undefined) 0 - 27 )Aberration 28 - 112 )Animal 113 - 178 )Dragon 179 - 199 )Fey 200 - 263 )Giant 264 - 520 )Magical Beast 521 - 627 )Monstrosity 628 - 649 )Monstrous Humanoid 650 - 778 )Ooze 779 - 842 )Plant 843 - 849 )Undead 850 - 999 )Vermin

Profile for  Wetlands, cave

This section is not a table to roll on for anything. It's meant to be a way to view the population of this habitat.

Creatures are grouped by type, and then sorted by size within the types.

The first image of a row represents the creature's size. Most of the bars in the size charts encompass two size categories.

The colored circle represents the creature's frequency.

Following the creature's name are the words for the creature's size and frequency.

The final column is the creature's form. This refers to the general shape and morphology of the creature. Most creatures do not have this data populated yet.

(undefined)
Slurk
Slurk
 
Aberration
Shimmering Slug
slug
Large
Shimmering Slug
Grell
Medium
Grell
Quil
crawling insect
Medium
Quil
 
Animal
Oonagrah
quadruped
Medium
Oonagrah
Cave Lizard
Large (20-ft long)
Cave Lizard
Skittermaw
Tiny
Skittermaw
 
Dragon
Black Dragon
Black Dragon
Black Dragon
Black Dragon
Cave Drake
wingless drake
Large
Cave Drake
 
Fey
Mussiriad
biped
Medium
Mussiriad
 
Giant
Cave Troll
biped
Large
Cave Troll
 
Magical Beast
Tamazulim
anuran
Huge
Tamazulim
Cave Moray
eel
Medium
Cave Moray
Cave Squid
cephalopodan
Medium
Cave Squid
Darkmantle
Darkmantle
Darkmantle
Darkmantle
 
Monstrosity
Ophinix
chiropteran
Large
Ophinix
Gangler
Large
Gangler
Stalagbite
Large
Stalagbite
Cave Fisher
Medium
Cave Fisher
Cave Fisher
Medium
Cave Fisher
Ormyrr
slug, with features
Huge
Ormyrr
 
Monstrous Humanoid
Froglok
... that walks like a man
Small
Froglok
 
Ooze
Black Pudding
Black Pudding
Black Pudding
Black Pudding
 
Plant
Cave Squig
armless biped
Large
Cave Squig
Sporali
... that walks like a man
Large
Sporali
 
Undead
Eviscerator Beetle
beetle
Large
Eviscerator Beetle
 
Vermin
Hissing Centipede
insectoid myriapod
Large
Hissing Centipede
Piercer
Piercer
Piercer
Piercer