Size:
Type:
± Monstrous Humanoid
Form:
Temper:
# App:
± 1d8, Wild 5d8, Lair 5d8
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 40'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 eye beam
Circumstance: Combat
1 eye beam
Special
Gore
1d6 points of damage with its horns.
Special
Charge
+2 to hit with double damage, following all normal charging rules.
Special
Weapon Use
Can use weapons. Must choose whether to attack with weapons or to gore; it cannot do both in a single round.
Special
Great Strength
+1 bonus on feats of strength such as opening doors due to its great mass.
Environments
plains
A bison-headed humanoid nomad, related to minotaurs but uniformly hybridized
The Bisren appear to be related in some way to minotaurs. It appears as a bison-headed humanoid about 7 to 8 feet tall. While a normal minotaur has both distinct humanoid and bull features, a bisren is uniformly hybridized with complete coat coverage, hooves, and a tail. They are normally peaceful nomads. A bisren speaks its own language and most can speak Common as well.
A bisren can gore for 1d6 points of damage with its horns or use weapons. It often charges into battle with a gore attack (+2 to hit with double damage, following all normal charging rules) and then switches to weaponry for the remainder of the fight. It must choose whether to attack with weapons or to gore; it cannot do both in a single round. A bisren has a +1 bonus on feats of strength such as opening doors due to its great mass.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
A bison-headed humanoid nomad, related to minotaurs but uniformly hybridized
The Bisren appear to be related in some way to minotaurs. It appears as a bison-headed humanoid about 7 to 8 feet tall. While a normal minotaur has both distinct humanoid and bull features, a bisren is uniformly hybridized with complete coat coverage, hooves, and a tail. They are normally peaceful nomads. A bisren speaks its own language and most can speak Common as well.
A bisren can gore for 1d6 points of damage with its horns or use weapons. It often charges into battle with a gore attack (+2 to hit with double damage, following all normal charging rules) and then switches to weaponry for the remainder of the fight. It must choose whether to attack with weapons or to gore; it cannot do both in a single round. A bisren has a +1 bonus on feats of strength such as opening doors due to its great mass.
Basic Fantasy Field Guide Omnibus