Size:
Type:
± Undead
Form:
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 eye beam
Circumstance: Combat
1 eye beam
Special
Undead Immunities
Impervious to poison, sleep, charm, and hold spells.
Special
Turn Undead
Can be Turned by a Cleric as if it was a wraith.
Special
Weapon Bound
When defeated, the animated body crumbles, and the possessed weapon enters a dormant state for 1d10 days. A remove curse spell during this period will expel the spirit permanently. Otherwise, the spirit reconstructs a new body.
Special
Magical Weapons Required
Only magical weapons can harm them.
Special
Multiple Attacks
Can unleash three weapon attacks every two rounds, striking once during odd-numbered rounds and twice during even-numbered rounds.
Environments
any
Tormented souls of fallen warriors bound to their weapons in undeath
Blade Spirits are the tormented souls of fallen warriors, bound to their weapons in undeath. Their bodies take the form of rotting or desiccated corpses, sometimes assembled from various remains, but it is the weapon they carry that holds the undead spirit. This spectral essence animates the body, turning it into a mere puppet wielded by the weapon, forever locked in the pursuit of battle. In this cursed existence, the blade spirit remains forever bound to its weapon, trapped in an eternal cycle of warfare, its haunted presence echoing the martial prowess they possessed in life.
A blade spirit's attacks are determined by its weapon type, augmented by a +4 bonus. Like most undead, they are impervious to poison, sleep, charm, and hold spells. While a Cleric can attempt to Turn a blade spirit, as if it was a wraith, permanent destruction requires specific conditions, detailed below. Only magical weapons can harm them.
When a blade spirit is defeated, the animated body crumbles, and the possessed weapon enters a dormant state for 1d10 days. Employing a remove curse spell during this period will expel the spirit from the weapon permanently. Otherwise, the spirit begins the process of
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Tormented souls of fallen warriors bound to their weapons in undeath
Blade Spirits are the tormented souls of fallen warriors, bound to their weapons in undeath. Their bodies take the form of rotting or desiccated corpses, sometimes assembled from various remains, but it is the weapon they carry that holds the undead spirit. This spectral essence animates the body, turning it into a mere puppet wielded by the weapon, forever locked in the pursuit of battle. In this cursed existence, the blade spirit remains forever bound to its weapon, trapped in an eternal cycle of warfare, its haunted presence echoing the martial prowess they possessed in life.
A blade spirit's attacks are determined by its weapon type, augmented by a +4 bonus. Like most undead, they are impervious to poison, sleep, charm, and hold spells. While a Cleric can attempt to Turn a blade spirit, as if it was a wraith, permanent destruction requires specific conditions, detailed below. Only magical weapons can harm them.
When a blade spirit is defeated, the animated body crumbles, and the possessed weapon enters a dormant state for 1d10 days. Employing a remove curse spell during this period will expel the spirit from the weapon permanently. Otherwise, the spirit begins the process of
Basic Fantasy Field Guide Omnibus