Size:
Medium
Type:
Fiend
Form:
biped
Temper:
fiendish
# App:
1d8
Lair:
Diet:
Combat Dice:
0
Hit Points:
12 + 1d6
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
soldier
Ground:
± 150'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Action
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 10 (2d4 + 5) piercing damage.
Action
Claw
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 4 (1d8) acid damage.
Action
Multiattack
The babau makes one Bite attack and two Claw attacks.
Action
Summon
(1/day)The babau has a 40% chance to summon 1 babau. The summoned demon appears in an unoccupied space within 60 feet of the babau, but can't summon other demons. It remains for 1 minute, until it or the first babau is slain, or until the first babau takes an action to dismiss it.
Special
3/day
dispel magic
Special
At will
darkness, see invisibility
Special
Innate Spellcasting
The babau's innate spellcasting ability is Charisma (spell save DC 14). It can cast the following spells without requiring material components.
Special
Protective Slime
Any creature that touches the babau, or hits it with a melee attack while within 5 feet takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the babau corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the babau is destroyed after dealing damage.
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Uncommon
planar
Offense
2 claws/1 bite or 1 weapon Attacks
Circumstance: Combat
1d4+1/1d4+1/2d4 or by weapon +7
Offense
Special Attacks
Circumstance: Combat
See below
Defense
Special Defenses
Circumstance: Combat
See below
Resistance
Magic Resistance
Circumstance: innate
50%
Special
Weapon Immunity
Immune to normal melee and missile weapons. Iron weapons inflict an additional +2 damage as it burns their hide. Magical weapons are also effective, but do not impart this +2 bonus.
Special
Protective Ichor
In the heat of battle, they secrete a slimy rust coloured ichor that halves damage from melee weapons, as blows slide off their bodies.
Special
Strength
Strength (19).
Special
Darkness
Cause darkness at will (5-ft radius).
Special
Thief Abilities
Abilities equal to a 9th level thief.
Special
Spell-like Abilities
The following abilities can be used at will one at a time as a 14th level spell caster: fear (touch only, otherwise as the 4th level magic user spell), levitate (as the 2nd level magic user spell), fly (as the 3rd level magic user spell), dispel magic (as the 3rd level magic user spell), polymorph self (as the 4th level magic user spell), heat metal (as the 2nd level druid spell), or gate (as the 9th level magic user spell) in another babau (25% chance of success).
Special
Ray of Enfeeblement Gaze
Anyone up to 20-ft away gazing into the eyes of a babau must save vs spells (unlisted categories) or suffer the effects of a ray of enfeeblement (as the 2nd level magic user spell).
Special
Treasure
If encountered in their lair, babau will have amassed a hoard made up of 1d12×1000 cp (20%), 1d6×1000 sp (30%), 1d4×1000 ep (10%), 1d6 gems (25%) and 1d3 jewellery (20%). In addition, they may (10%) have 1d2 magical items.
Skeletal demons covered in leathery black skin with oversized hands, feet and head
Babau are also known by demonologists as horned demons or bone demons. They are around 7-ft tall and look like skeletons covered in a leathery black skin. The babau's feet, taloned hands and head are grossly oversized, nearly the same as a hill giant's. From the base of its skull protrudes a hooked horn.
These demons are known for their cunning intelligence and strength (19). In combat, they prefer to use any sort of weaponry if it is to their advantage. In the heat of battle, they secrete a slimy rust coloured ichor that halves damage from melee weapons, as blows slide off their bodies. Their typical mode of attack involves leaping from above onto unwary victims
Babau are despised by class A, B and C demons. Class D demons especially hate bands of babau, and hunt them for food.
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
+1 to all saves vs. magic
Ability
Critical Failure
As failure, except the weapon used to Strike the babau becomes broken, unless the weapon is made of a material that is immune to acid.
Ability
Critical Success
The attacker is unaffected.
Ability
Divine Innate Spells
DC 24; 5th dimension door; 4th dimension door (at will); 2nd darkness; Constant (5th) see invisibility
Ability
Failure
The attacker takes 2d6 acid damage.
Ability
Grievous Strike
The babau attacks with the intent of creating a particularly horrific and gory wound. The babau makes a melee Strike. This counts as two attacks when calculating the daemon's multiple attack penalty. If this Strike hits, the babau deals an additional 2d6 damage of the same damage type, and the creature struck is frightened 2.
Ability
Mercy Vulnerability
Babaus revel in gore, and when wounds are healed, they recoil in pain. When a creature heals from damage that the babau dealt on their last turn with Grievous Strike, sneak attack, or a critical hit, the demon takes 4d6 mental damage. The babau can take this mental damage only once per round.
Ability
Reactive Slime [Reaction]
Circumstance: Trigger: A creature within the babau's reach successfully hits th
Trigger: A creature within the babau's reach successfully hits the babau with a Strike; Effect The babau excretes a gout of acidic, bloodlike slime against the attacker and its weapon. The attacker must attempt a DC 24 Reflex save.
Ability
Rituals
DC 24; 1st abyssal pact
Ability
Sneak Attack
The babau's Strikes deal an extra 2d6 precision damage to flat-footed creatures.
Ability
Success
The attacker takes 1d6 acid damage.
Offense
Melee
Circumstance: combat round (melee)
longspear +17 [+12/+7] (evil, magical, reach 10 feet), Damage 1d8+7 piercing plus 1d6 evil
Trait
Demon
A family of fiends, demons hail from or trace their origins to the Abyss. Most are irredeemably chaotic evil and have darkvision.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Item
+1 longspear
Language
Abyssal
Celestial
Draconic
telepathy 100 feet
Perception
darkvision
see invisibility
Resistance
acid 10
Weakness
cold iron 5
good 5
Actions/Abilities/Traits: Pathfinder 2e
Skeletal demons covered in leathery black skin with oversized hands, feet and head
Babau are also known by demonologists as horned demons or bone demons. They are around 7-ft tall and look like skeletons covered in a leathery black skin. The babau's feet, taloned hands and head are grossly oversized, nearly the same as a hill giant's. From the base of its skull protrudes a hooked horn.
These demons are known for their cunning intelligence and strength (19). In combat, they prefer to use any sort of weaponry if it is to their advantage. In the heat of battle, they secrete a slimy rust coloured ichor that halves damage from melee weapons, as blows slide off their bodies. Their typical mode of attack involves leaping from above onto unwary victims
Babau are despised by class A, B and C demons. Class D demons especially hate bands of babau, and hunt them for food.
OSRIC