Size:
± Man-sized
Type:
± Humanoid
Form:
Temper:
# App:
± 0 (10-40)
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 120
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: BECMI
Action
1 weapon
By weapon
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
any
Action
weapon
1 * weapon (1d6 or by weapon)
Special
Footmen
Half the group has: leather armour, shield, sword, shortbow.
Special
Cavalry
The other half is mounted on riding horses and has: chainmail, shield, sword.
Special
Leaders and commanders
For every 20 brigands, there is a leader (2nd level fighter). For every 40 brigands, there is a commander (4th level fighter). Leaders ride war horses (with barding) and have: plate mail, sword, lance.
Special
Fortified camps
Bands commonly combine and live in a camp of 5d6 * 10 brigands.
Special
Camp leaders
Combined camps are led by a 9th level fighter, plus a 5th level fighter for every 50 brigands. Also 50% chance of a magic-user (level 1d3 + 8); 30% chance of a cleric (8th level).
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Common
any
Offense
1 Attack
Circumstance: Combat
By weapon
Offense
Special Attacks
Circumstance: Combat
Leader types may have spells
Treasure
Treasure: Individual 2d4 gp; Lair 1d6×1,000 cp (25%), 1d6×1,000 sp (30%), 1d6×1,000 ep (35%), 1d10×1,000 gp (40%), 1d4×100 pp (25%), 4d10 gems (60%), 3d10 jewellery (50%), 3 magic items (30%)
Outlaws and mercenaries who make a living by raiding settlements and attacking travellers
Brigands are a chaotic evil lot; otherwise they conform to the rules for bandits above. However they fight more fiercely in battle, and as a result receive a +1 morale bonus.
OSRIC
Actions/Abilities/Traits: OSRIC
Outlaws and mercenaries who make a living by raiding settlements and attacking travellers.
OSE
Outlaws and mercenaries who make a living by raiding settlements and attacking travellers
Brigands are a chaotic evil lot; otherwise they conform to the rules for bandits above. However they fight more fiercely in battle, and as a result receive a +1 morale bonus.
OSRIC