Size:
± Man-sized
Type:
± Humanoid
Form:
Temper:
# App:
± 0 (10-40)
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 120
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Treasure: Treasure: Individual 2d4 gp; Lair 1d6×1,000 cp (25%), 1d6×1,000 sp (30%), 1d6×1,000 ep (35%), 1d10×1,000 gp (40%), 1d4×100 pp (25%), 4d10 gems (60%), 3d10 jewellery (50%), 3 magic items (30%)
Offense
1 Attack
Circumstance: Combat
By weapon
Offense
Special Attacks
Circumstance: Combat
Leader types may have spells
Environments
Frequency:
Common
any
Outlaws and mercenaries who make a living by raiding settlements and attacking travellers
Brigands are a chaotic evil lot; otherwise they conform to the rules for bandits above. However they fight more fiercely in battle, and as a result receive a +1 morale bonus.
OSRIC
Actions/Abilities/Traits: OSRIC
Outlaws and mercenaries who make a living by raiding settlements and attacking travellers.
OSE
Outlaws and mercenaries who make a living by raiding settlements and attacking travellers
Brigands are a chaotic evil lot; otherwise they conform to the rules for bandits above. However they fight more fiercely in battle, and as a result receive a +1 morale bonus.
OSRIC