Size:
Type:
± Undead
Form:
Temper:
# App:
± 1d6, Wild 1d10
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 40'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 bite (1d6)
Circumstance: Combat
1 bite (1d6)
Special
Weapon Resistance
Slashing weapons do half-damage and piercing weapons only do 1 point of damage; crushing weapons do normal damage.
Special
Undead Immunities
Not affected by **sleep**, **charm**, or **hold** spells.
Special
Turn as Zombie
Can be Turned as a zombie.
Special
Disease Attack
If the diseased skeleton uses an unarmed attack there is a 10% chance that the target will be infected with a disease similar to mummy rot. The disease will apply a -1 penalty to an ability or in special cases cause blindness or deafness in the character attacked. The character will show symptoms of the disease 1d4 hours after the attack. The disease can be noted by the color of the light coming from the eye-sockets of the diseased skeleton. Any infection spread by a diseased skeleton must be cured by a **cure disease** spell.
Environments
any
Animated skeleton of a creature that died of disease, stronger than normal skeletons and capable of spreading infection
There are times when an evil Cleric or Magic-user uses **animate dead** on the skeleton of a creature that originally died of a disease, or had a disease at the time of initial death. This Diseased Skeleton will be stronger than their other bony kin. Like normal skeletons, slashing weapons will do half-damage and piercing weapons will only do 1 point of damage; crushing weapons do normal damage. Since diseased skeletons are undead they are not be affected by **sleep**, **charm**, or **hold** spells. Diseased skeletons can be Turned as a zombie.
If the diseased skeleton uses an unarmed attack there is a 10% chance that the target will be infected with a disease similar to mummy rot. The disease will apply a -1 penalty to an ability or in special cases cause blindness or deafness in the character attacked. The character will show symptoms of the disease 1d4 hours after the attack.
The disease can be noted by the color of the light coming from the eye-sockets of the diseased skeleton. Any infection spread by a diseased skeleton must be cured by a **cure disease** spell.
Diseased Skeleton Table
| 1d8 | Color | Effect & Disease |
|-----|-------
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Animated skeleton of a creature that died of disease, stronger than normal skeletons and capable of spreading infection
There are times when an evil Cleric or Magic-user uses **animate dead** on the skeleton of a creature that originally died of a disease, or had a disease at the time of initial death. This Diseased Skeleton will be stronger than their other bony kin. Like normal skeletons, slashing weapons will do half-damage and piercing weapons will only do 1 point of damage; crushing weapons do normal damage. Since diseased skeletons are undead they are not be affected by **sleep**, **charm**, or **hold** spells. Diseased skeletons can be Turned as a zombie.
If the diseased skeleton uses an unarmed attack there is a 10% chance that the target will be infected with a disease similar to mummy rot. The disease will apply a -1 penalty to an ability or in special cases cause blindness or deafness in the character attacked. The character will show symptoms of the disease 1d4 hours after the attack.
The disease can be noted by the color of the light coming from the eye-sockets of the diseased skeleton. Any infection spread by a diseased skeleton must be cured by a **cure disease** spell.
Diseased Skeleton Table
| 1d8 | Color | Effect & Disease |
|-----|-------
Basic Fantasy Field Guide Omnibus