Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
Hit Points:
Attack Rank:
Passive Defense:
Active Defense:
Damage Reduction:
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e (Githyanki Buccaneer)
Actions/Abilities/Traits: D&D 5e (Githyanki Buccaneer)
Attributes
Strength: 16
Dexterity: 14
Constitution: 14
Intelligence: 16
Wisdon: 13
Charisma: 13
Saving Throws
Saving Throw Bonuses
Consitution: +4
Intelligence: +5
Wisdom: +3
Skills
athletics: +5
deception: +3
perception: +3
survival: +3
Offense
Greatsword
Circumstance: Melee
5 to hit, reach 5 ft., one target. (2d6 + 3) slashing damage plus 3 (1d6) psychic damage.
Offense
Telekinetic Bolt
Circumstance: Ranged
5 to hit, range 60 ft., one target. (3d6 + 3) force damage.
Action
Multiattack
The githyanki makes two Greatsword or Telekinetic Bolt attacks.
Bonus Action
Astral Step {@recharge 4}
The githyanki teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Spellcasting (Psionics)
Frequency:
At Will
Attribute: int
The githyanki casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save 13):
light
mage hand (the hand is invisible)
Spellcasting (Psionics)
Frequency:
Daily
Attribute: int
The githyanki casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save 13):
plane shift
telekinesis
Trait
Passive Perception
13
Items
greatsword
Languages
Common
Gith
Githyanki buccaneers ply the Astral Plane for riches, which they haul back to their hidden fortresses in the Deep Astral. Many of them are warriors who lost the will to serve the Lich-Queen Vlaakith; they prefer to live by their own code or revel in their unbridled freedom.
5e Tools
Actions/Abilities/Traits: D&D 5e (Githyanki Buccaneer)
Actions/Abilities/Traits: D&D 5e (Githyanki Dracomancer)
Actions/Abilities/Traits: D&D 5e (Githyanki Dracomancer)
Attributes
Strength: 10
Dexterity: 16
Constitution: 18
Intelligence: 20
Wisdon: 16
Charisma: 18
Saving Throws
Saving Throw Bonuses
Dexterity: +8
Consitution: +9
Intelligence: +10
Wisdom: +8
Skills
arcana: +10
perception: +8
Offense
Draconic Strike
Circumstance: Melee, Ranged
10, reach 10 ft. or range 120 ft. (2d6 + 5) Slashing damage plus 17 (5d6) Fire damage, and the target has the Frightened condition until the start of the githyanki's next turn.
Action
Multiattack
The githyanki makes three Draconic Strike attacks.
Action
Conjured Dragon's Breath {@recharge 5}
dex 18, each creature in a 90-foot Cone [Area of Effect]|Cone. 27 (6d8) Fire damage plus 27 (6d8) Force damage. Half damage.
Spellcasting
Frequency:
At Will
Attribute: int
The githyanki casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save 18, 10 to hit with spell attacks):
Mage Hand (the hand is Invisible)
Misty Step (3/Day)
Frequency:
Daily
Attribute: int
The githyanki casts Misty Step, requiring no spell components and using the same spellcasting ability as Spellcasting.
Misty Step
Spellcasting
Frequency:
Daily
Attribute: int
The githyanki casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save 18, 10 to hit with spell attacks):
Nondetection (self only)
Plane Shift
Tongues
Trait
Passive Perception
18
Senses
Blindsight 30 ft.
Languages
Common
Draconic
Gith
Environments
planar, astral
One of Gith's last deeds was to forge an alliance between the githyanki and the dragon god Tiamat. Ever since, the Dragon Queen's red dragon consort, Ephelomon, and his kind have been allies of the githyanki. Githyanki dracomancers uphold this pact and cultivate magic talents that complement the might of red dragons.
5e Tools
Actions/Abilities/Traits: D&D 5e (Githyanki Dracomancer)
Actions/Abilities/Traits: D&D 5e (Githyanki Gish)
Actions/Abilities/Traits: D&D 5e (Githyanki Gish)
Attributes
Strength: 17
Dexterity: 15
Constitution: 14
Intelligence: 16
Wisdon: 15
Charisma: 16
Saving Throws
Saving Throw Bonuses
Consitution: +6
Intelligence: +7
Wisdom: +6
Skills
insight: +6
perception: +6
stealth: +6
Offense
Longsword
Circumstance: Melee
7 to hit, reach 5 ft., one target. (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands, plus 22 (5d8) psychic damage.
Offense
Telekinetic Bolt
Circumstance: Ranged
7 to hit, range 120 ft., one target. (8d6) force damage.
Action
Multiattack
The githyanki makes three Longsword or Telekinetic Bolt attacks, or it makes one of those attacks and uses Spellcasting.
Bonus Action
Astral Step {@recharge 4}
The githyanki teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Innate Spellcasting (Psionics)
Frequency:
At Will
Attribute: int
The githyanki's innate spellcasting ability is Intelligence (spell save 15, 7 to hit with spell attacks). It can innately cast the following spells, requiring no components:
mage hand (the hand is invisible)
Spellcasting (Psionics)
Frequency:
At Will
Attribute: int
The githyanki casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save 15):
light
mage hand (the hand is invisible)
message
Innate Spellcasting (Psionics)
Frequency:
Daily
Attribute: int
The githyanki's innate spellcasting ability is Intelligence (spell save 15, 7 to hit with spell attacks). It can innately cast the following spells, requiring no components:
jump
misty step
nondetection (self only)
plane shift
telekinesis
Spellcasting (Psionics)
Frequency:
Daily
Attribute: int
The githyanki casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save 15):
fireball
invisibility
nondetection (self only)
dimension door
plane shift
telekinesis
Slotted Spellcasting
Frequency:
Spell slots per level: L1: 4 L2: 3 L3: 3 L4: 2
Attribute: int
The githyanki is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save 15, 7 to hit with spell attacks). The githyanki has the following wizard spells prepared:
Cantrip: blade ward
Cantrip: light
Cantrip: message
Cantrip: true strike
Level 1: expeditious retreat
Level 1: magic missile
Level 1: sleep
Level 1: thunderwave
Level 2: blur
Level 2: invisibility
Level 2: levitate
Level 3: counterspell
Level 3: fireball
Level 3: haste
Level 4: dimension door
Trait
War Magic
When the githyanki uses its action to cast a spell, it can make one weapon attack as a bonus action.
Trait
Passive Perception
16
Items
longsword
Languages
Gith
Environments
desert
mountain
urban
Gish blend their magical abilities with swordplay to become dangerous foes in battle. Their specialized capabilities make them well suited for assassination, raiding, and espionage.
What would become of this multiverse if githyanki didn't guard the Astral Plane from the illithid menace? What would reality become if beings of thought ruled the plane of thought?
Githyanki Gish
Their keen minds and psionic gifts allow the githyanki to master magic. Gish blend their magical abilities with swordplay to become dangerous foes in battle. Their specialized capabilities make them well suited for assassination, raiding, and espionage.
Gith
The descendants of an ancient people—so old their original name has been lost—have turned against each other, becoming vicious enemies divided over mortality, purpose, and the machinations of their leaders. The bellicose githyanki terrorize the Astral Plane, raiding into other worlds to plunder the multiverse of its magic and riches. The githzerai live apart from the rest of the cosmos, content within the confines of their fortresses floating through the chaos of Limbo. Although the two groups of gith despise each other, their hatred for the mind flayers from whom they escaped endures, and both githyanki and githzerai are dedicated to hunting their ancestral foes.
5e Tools
Actions/Abilities/Traits: D&D 5e (Githyanki Gish)
Actions/Abilities/Traits: D&D 5e (Githyanki Kith'rak)
Actions/Abilities/Traits: D&D 5e (Githyanki Kith'rak)
Attributes
Strength: 18
Dexterity: 16
Constitution: 17
Intelligence: 16
Wisdon: 15
Charisma: 17
Saving Throws
Saving Throw Bonuses
Consitution: +7
Intelligence: +7
Wisdom: +6
Skills
intimidation: +7
perception: +6
Offense
Greatsword
Circumstance: Melee
8 to hit, reach 5 ft., one target. (2d6 + 4) slashing damage plus 17 (5d6) psychic damage.
Action
Multiattack
The githyanki makes three Greatsword attacks.
Bonus Action
Astral Step {@recharge 4}
The githyanki teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Bonus Action
Rally the Troops
The githyanki magically ends the charmed and frightened conditions on itself and each creature of its choice that it can see within 30 feet of it.
Reaction
Parry
The githyanki adds 4 to its AC against one melee attack that would hit it. To do so, the githyanki must see the attacker and be wielding a melee weapon.
Innate Spellcasting (Psionics)
Frequency:
At Will
Attribute: int
The githyanki's innate spellcasting ability is Intelligence (spell save 15, 7 to hit with spell attacks). It can innately cast the following spells, requiring no components:
mage hand (the hand is invisible)
Spellcasting (Psionics)
Frequency:
At Will
Attribute: int
The githyanki casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save 15):
mage hand (the hand is invisible)
Innate Spellcasting (Psionics)
Frequency:
Daily
Attribute: int
The githyanki's innate spellcasting ability is Intelligence (spell save 15, 7 to hit with spell attacks). It can innately cast the following spells, requiring no components:
blur
jump
misty step
nondetection (self only)
plane shift
telekinesis
Spellcasting (Psionics)
Frequency:
Daily
Attribute: int
The githyanki casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save 15):
blur
nondetection (self only)
plane shift
telekinesis
Trait
Rally the Troops
As a bonus action, the githyanki can magically end the charmed and frightened conditions on itself and each creature of its choice that it can see within 30 feet of it.
Trait
Passive Perception
16
Items
greatsword
Languages
Gith
Environments
desert
mountain
urban
Militarized githyanki cultures assign ranks and responsibilities to citizens. Groups of ten warriors follow the commands of sarths (githyanki warrior||githyanki warriors), while ten sarths obey the commands of a mighty kith'rak. These champions undergo torturous training and psionic testing until they can command the respect of their underlings.
What would become of this multiverse if githyanki didn't guard the Astral Plane from the illithid menace? What would reality become if beings of thought ruled the plane of thought?
Githyanki Kith'rak
The githyanki's militarized culture assigns ranks and responsibilities to its citizens. Groups of ten warriors follow the commands of the sarths (githyanki warriors), while ten sarths obey the commands of the mighty kith'rak. These champions earn their status through torturous training and psionic testing until they can command the respect of their underlings.
Gith
The descendants of an ancient people—so old their original name has been lost—have turned against each other, becoming vicious enemies divided over mortality, purpose, and the machinations of their leaders. The bellicose githyanki terrorize the Astral Plane, raiding into other worlds to plunder the multiverse of its magic and riches. The githzerai live apart from the rest of the cosmos, content within the confines of their fortresses floating through the chaos of Limbo. Although the two groups of gith despise each other, their hatred for the mind flayers from whom they escaped endures, and both githyanki and githzerai are dedicated to hunting their ancestral foes.
5e Tools
Actions/Abilities/Traits: D&D 5e (Githyanki Kith'rak)
Actions/Abilities/Traits: D&D 5e (Githyanki Knight)
Actions/Abilities/Traits: D&D 5e (Githyanki Knight)
Attributes
Strength: 16
Dexterity: 14
Constitution: 15
Intelligence: 14
Wisdon: 14
Charisma: 15
Saving Throws
Saving Throw Bonuses
Consitution: +5
Intelligence: +5
Wisdom: +5
Offense
Silver Greatsword
Circumstance: Melee
9 to hit, reach 5 ft., one target. (2d6 + 6) slashing damage plus 10 (3d6) psychic damage. This is a magic weapon attack. On a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage.
Offense
Silver Sword
Circumstance: Melee
6, reach 5 ft. (2d6 + 3) Slashing damage plus 14 (4d6) Psychic damage. Critical the target is in an astral body (as with the Astral Projection spell), the githyanki can cut the silvery cord that tethers the target to its material body instead of dealing damage.
Action
Multiattack
The githyanki makes two silver greatsword attacks.
Innate Spellcasting (Psionics)
Frequency:
At Will
Attribute: int
The githyanki's innate spellcasting ability is Intelligence (spell save 13, 5 to hit with spell attacks). It can innately cast the following spells, requiring no components:
mage hand (the hand is invisible)
Spellcasting
Frequency:
At Will
Attribute: int
The githyanki casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save 13):
Mage Hand (the hand is Invisible)
Innate Spellcasting (Psionics)
Frequency:
Daily
Attribute: int
The githyanki's innate spellcasting ability is Intelligence (spell save 13, 5 to hit with spell attacks). It can innately cast the following spells, requiring no components:
jump
misty step
nondetection (self only)
tongues
plane shift
telekinesis
Misty Step (2/Day)
Frequency:
Daily
Attribute: int
The githyanki casts Misty Step, requiring no spell components and using the same spellcasting ability as Spellcasting.
Misty Step
Spellcasting
Frequency:
Daily
Attribute: int
The githyanki casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save 13):
Nondetection (self only)
Tongues
Plane Shift
Telekinesis
Trait
Passive Perception
12
Items
plate armor
Languages
Gith
Environments
planar, astral
Githyanki knights wield silver blades to slay magic-users who use the Astral Projection spell to intrude on githyanki territories on the Astral Plane. These silver blades are sacred to the githyanki. Non-githyanki who claim these weapons often find themselves hunted by wrathful githyanki knights.
5e Tools
Actions/Abilities/Traits: D&D 5e (Githyanki Knight)
Actions/Abilities/Traits: D&D 5e (Githyanki Star Seer)
Actions/Abilities/Traits: D&D 5e (Githyanki Star Seer)
Attributes
Strength: 11
Dexterity: 11
Constitution: 14
Intelligence: 19
Wisdon: 16
Charisma: 14
Saving Throws
Saving Throw Bonuses
Consitution: +5
Intelligence: +7
Wisdom: +6
Skills
arcana: +10
history: +10
Offense
Astral Bolt
Circumstance: Melee, Ranged
7 to hit, reach 5 ft. or range 60 ft., one target. (3d10 + 4) radiant damage.
Action
Multiattack
The githyanki makes three Astral Bolt attacks.
Bonus Action
Astral Step {@recharge 4}
The githyanki teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Spellcasting (Psionics)
Frequency:
At Will
Attribute: int
The githyanki casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save 15):
light
mage hand (the hand is invisible)
Spellcasting (Psionics)
Frequency:
Daily
Attribute: int
The githyanki casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save 15):
detect magic
invisibility (self only)
mage armor (self only)
tongues
contact other plane (as an action)
plane shift
telekinesis
Trait
Passive Perception
13
Resistances
radiant
Languages
Common
Gith
Githyanki star seers believe that the stars are the eyes of the multiverse. They use their magic to contact ancient stellar entities such as Acamar, Caiphon, and Hadar, hoping to learn their secrets, then record these secrets in journals. They scour Wildspace in search of new entities as well, hoping to be the first to contact them.
Some of the secrets learned are so cryptic that they require years of research to decipher, but time is of little concern to a star seer, who resides mainly on the Astral Plane.
5e Tools
Actions/Abilities/Traits: D&D 5e (Githyanki Star Seer)
Actions/Abilities/Traits: D&D 5e (Githyanki Supreme Commander)
Actions/Abilities/Traits: D&D 5e (Githyanki Supreme Commander)
Attributes
Strength: 19
Dexterity: 17
Constitution: 18
Intelligence: 16
Wisdon: 16
Charisma: 18
Saving Throws
Saving Throw Bonuses
Consitution: +9
Intelligence: +8
Wisdom: +8
Skills
intimidation: +9
perception: +8
Offense
Silver Greatsword
Circumstance: Melee
12 to hit, reach 5 ft., one target. (2d6 + 7) slashing damage plus 17 (5d6) psychic damage. On a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage.
Action
Multiattack
The githyanki makes two Silver Greatsword attacks.
Legendary Action
Attack (2 Actions)
The githyanki makes a greatsword attack.
Legendary Action
Command Ally
The githyanki targets one ally it can see within 30 feet of it. If the target can see or hear the githyanki, the target can make one melee weapon attack using its reaction, if available, and has advantage on the attack roll.
Legendary Action
Attack (2 Actions)
The githyanki makes one Silver Greatsword attack.
Legendary Action
Command Ally
The githyanki targets one ally it can see within 30 feet of it. If the target can see or hear the githyanki, the target can make one melee weapon attack using its reaction and has advantage on the attack roll.
Legendary Action
Teleport
The githyanki magically teleports, along with any equipment it is wearing and carrying, to an unoccupied space it can see within 30 feet of it. It also becomes insubstantial until the start of its next turn. While insubstantial, it can move through other creatures and objects as if they were difficult terrain||3. If it ends its turn inside an object, it takes 16 (3d10) force damage and is moved to the nearest unoccupied space.
Bonus Action
Astral Step
The githyanki teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Reaction
Parry
The githyanki adds 5 to its AC against one melee attack that would hit it. To do so, the githyanki must see the attacker and be wielding a melee weapon.
Innate Spellcasting (Psionics)
Frequency:
At Will
Attribute: int
The githyanki's innate spellcasting ability is Intelligence (spell save 16, 8 to hit with spell attacks). It can innately cast the following spells, requiring no components:
mage hand (the hand is invisible)
Spellcasting (Psionics)
Frequency:
At Will
Attribute: int
The githyanki casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save 16):
mage hand (the hand is invisible)
Innate Spellcasting (Psionics)
Frequency:
Daily
Attribute: int
The githyanki's innate spellcasting ability is Intelligence (spell save 16, 8 to hit with spell attacks). It can innately cast the following spells, requiring no components:
jump
levitate (self only)
misty step
nondetection (self only)
Bigby's hand
mass suggestion
plane shift
telekinesis
Spellcasting (Psionics)
Frequency:
Daily
Attribute: int
The githyanki casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save 16):
levitate (self only)
nondetection (self only)
Bigby's hand
mass suggestion
plane shift
telekinesis
Trait
Legendary Resistance (3/Day)
If the githyanki fails a saving throw, it can choose to succeed instead.
Trait
Passive Perception
18
Languages
Gith
Environments
desert
mountain
urban
Supreme commanders lead armies, each one commanding ten kith'raks, who in turn lead the rest of their forces. Most supreme commanders ride adult red dragon||red dragons into battle.
What would become of this multiverse if githyanki didn't guard the Astral Plane from the illithid menace? What would reality become if beings of thought ruled the plane of thought?
Githyanki Supreme Commander
Supreme commanders lead the githyanki armies, each one commanding ten kith'raks, who in turn lead the rest of their forces. Most supreme commanders ride red dragons into battle.
Gith
The descendants of an ancient people—so old their original name has been lost—have turned against each other, becoming vicious enemies divided over mortality, purpose, and the machinations of their leaders. The bellicose githyanki terrorize the Astral Plane, raiding into other worlds to plunder the multiverse of its magic and riches. The githzerai live apart from the rest of the cosmos, content within the confines of their fortresses floating through the chaos of Limbo. Although the two groups of gith despise each other, their hatred for the mind flayers from whom they escaped endures, and both githyanki and githzerai are dedicated to hunting their ancestral foes.
5e Tools
Actions/Abilities/Traits: D&D 5e (Githyanki Supreme Commander)
Actions/Abilities/Traits: D&D 5e (Githyanki Warrior)
Actions/Abilities/Traits: D&D 5e (Githyanki Warrior)
Attributes
Strength: 15
Dexterity: 14
Constitution: 12
Intelligence: 13
Wisdon: 13
Charisma: 10
Saving Throws
Saving Throw Bonuses
Consitution: +3
Intelligence: +3
Wisdom: +3
Offense
Greatsword
Circumstance: Melee
4 to hit, reach 5 ft., one target. (2d6 + 2) slashing damage plus 7 (2d6) psychic damage.
Offense
Psi Blade
Circumstance: Melee
4, reach 5 ft. (2d6 + 2) Slashing damage plus 7 (2d6) Psychic damage.
Action
Multiattack
The githyanki makes two greatsword attacks.
Innate Spellcasting (Psionics)
Frequency:
At Will
Attribute: int
The githyanki's innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no components:
mage hand (the hand is invisible)
Spellcasting
Frequency:
At Will
Attribute: int
The githyanki casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability:
Mage Hand (the hand is Invisible)
Innate Spellcasting (Psionics)
Frequency:
Daily
Attribute: int
The githyanki's innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no components:
jump
misty step
nondetection (self only)
Misty Step (2/Day)
Frequency:
Daily
Attribute: int
The githyanki casts Misty Step, requiring no spell components and using the same spellcasting ability as Spellcasting.
Misty Step
Spellcasting
Frequency:
Daily
Attribute: int
The githyanki casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability:
Nondetection (self only)
Trait
Passive Perception
11
Items
greatsword
Items
half plate armor
Languages
Gith
Environments
planar, astral
Githyanki warriors use psionic abilities to augment their battle prowess.
5e Tools
Actions/Abilities/Traits: D&D 5e (Githyanki Warrior)
Actions/Abilities/Traits: D&D 5e (Githyanki Xenomancer)
Actions/Abilities/Traits: D&D 5e (Githyanki Xenomancer)
Attributes
Strength: 14
Dexterity: 18
Constitution: 17
Intelligence: 15
Wisdon: 18
Charisma: 13
Saving Throws
Saving Throw Bonuses
Dexterity: +8
Consitution: +7
Wisdom: +8
Skills
animal handling: +8
nature: +6
perception: +8
survival: +8
Offense
Staff
Circumstance: Melee
6 to hit, reach 5 ft., one target. (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage when used with two hands, plus 14 (4d6) psychic damage.
Offense
Telekinetic Bolt
Circumstance: Ranged
8 to hit, range 60 ft., one target. (3d10 + 4) force damage.
Action
Multiattack
The githyanki makes three Staff attacks, three Telekinetic Bolt attacks, or a combination thereof.
Bonus Action
Astral Step {@recharge 4}
The githyanki teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Spellcasting (Psionics)
Frequency:
At Will
Attribute: wis
The githyanki casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save 16):
druidcraft
light
mage hand (the hand is invisible)
Spellcasting (Psionics)
Frequency:
Daily
Attribute: wis
The githyanki casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save 16):
invisibility (self only)
pass without trace (self only)
dominate monster
forcecage
plane shift
telekinesis
Trait
Passive Perception
18
Languages
Gith plus any four languages
A githyanki xenomancer travels to the farthest reaches of Wildspace and the Astral Sea, even visiting worlds of the Material Plane from time to time, to study and catalog creatures it has never encountered before. Friendly contact with sapient creatures can bring the xenomancer's diplomatic skills to the forefront, while hostile contact becomes a test of the xenomancer's survival skills.
Sometimes a xenomancer's research requires that a specimen be captured and imprisoned (to study its behavior) or killed and dissected (to study or harvest its insides). Many xenomancers prefer to do this work in their laboratories on the Astral Plane.
5e Tools
Actions/Abilities/Traits: D&D 5e (Githyanki Xenomancer)