Size:
Medium
Type:
Fiend
Form:
Temper:
# App:
± 1d2 or 1d6+4
Lair:
Diet:
Combat Dice:
0
Hit Points:
12 + 1d6
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
Ground:
± 30
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Aliases: Bearded Devil
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 16
Dexterity: 15
Constitution: 15
Intelligence: 9
Wisdon: 11
Charisma: 11
Saving Throws
Saving Throw Bonuses
Strength: +5
Consitution: +4
Wisdom: +2
Offense
Beard
Circumstance: Melee
5 to hit, reach 5 ft., one creature. (1d8 + 2) piercing damage, and the target must succeed on a 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Offense
Glaive
Circumstance: Melee
5 to hit, reach 10 ft., one target. (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Offense
Infernal Glaive
Circumstance: Melee
5, reach 10 ft. (1d10 + 3) Slashing damage. If the target is a creature and doesn't already have an infernal wound, it is subjected to the following effect. con 12. The target receives an infernal wound. While wounded, the target loses 5 (1d10) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a 12 Wisdom (Medicine) check.
Action
Multiattack
The devil makes two attacks: one with its beard and one with its glaive.
Trait
Devil's Sight
Magical darkness doesn't impede the devil's darkvision.
Trait
Magic Resistance
The devil has Advantage on saving throws against spells and other magical effects.
Trait
Magic Resistance
The devil has advantage on saving throws against spells and other magical effects.
Trait
Steadfast
The devil can't be frightened while it can see an allied creature within 30 feet of it.
Trait
Passive Perception
10
Items
glaive
Immunities
Damage Immunities
fire
poison
Immunities
Condition Immunities
poisoned
Resistances
cold
bludgeoning (from nonmagical attacks that aren't silvered)
piercing (from nonmagical attacks that aren't silvered)
slashing (from nonmagical attacks that aren't silvered)
Senses
darkvision 120 ft.
Languages
Infernal
telepathy 120 ft.
Environments
planar, nine hells
Bearded devils serve archdevils as shock troops, fighting shoulder-to-shoulder and reveling in the glory of battle. They respond with violence to any slight, real or imagined, gorging themselves on violence as their infernal saw-toothed glaives carve a path through their foes.
A bearded devil is humanoid in form, with pointed ears, scaly skin, a long tail, and claws that clearly show its fiendish nature. These devils take their names from the snakelike growths that adorn their chins, which they use to lash and poison enemies, weakening them with their virulent venom.
Bearded devils' eponymous beards consist of tentacle-like growths that prevent magical healing.
Bearded Devil
Devil of Force and Intimidation
Bearded devils, also known as barbazus, fill the legions of the Nine Hells. These cruel soldiers follow the orders of diabolical generals as they defend infernal realms, invade Material Plane worlds, and clash against demons in planes-spanning conflicts.
Left to their own devices, bearded devils encourage mortals to act callously and abuse their power, inflating their egos and inspiring petty tyrannies. Villains aligned with the Nine Hells call on bearded devils to serve as guardians, enforce their will, or fight in wicked armies.
Bearded devils' eponymous beards consist of grotesque, tentacle-like growths. These squirming, barb-riddled beards carry poison capable of preventing magical healing. Bearded devils are also known for their distinctive glaives, through which they channel hellish energy. Those struck by these unnatural weapons suffer infernal wounds that grow worse until stanched or magically healed.
5e Tools
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Common
planar
Offense
1 glaive or 2 claws/1 beardburn Attacks
Circumstance: Combat
1d3 plus entangle or 1d2/1d2/1d8
Offense
Special Attacks
Circumstance: Combat
See below
Defense
Special Defenses
Circumstance: Combat
See below
Resistance
Magic Resistance
Circumstance: innate
45%
Special
Special Abilities
Bearded devils have the following special abilities, which they can use one at a time, at will: affect normal fires (as the 1st level magic user spell), command (as the 1st level cleric spell), fear (touch only, otherwise as the 4th level magic user spell), produce flame (as the 2nd level druid spell), or summon another bearded devil (35% chance of success).
Special
Glaive Attack
In combat, bearded devils prefer to use a wickedly barbed and hooked glaive, which can entangle an opponent intent on escape (1d3 damage plus the victim pinned until Open Doors roll is successful).
Special
Claw and Beard Attack
If unarmed, these devils will grab victims in their claws and use their bristly beards to scrape and burn. If they manage to hit with both claws, they will also score maximum damage with their beards (8 hp). Any victim struck for maximum damage from these "beard-burns" must make a save vs poison or be afflicted with a painful, itching rash (-1 dexterity every 4 rounds; duration 3d8 turns).
Bloodthirsty and maliciously cruel devils that serve as shock troops in the legions of Hell
Bearded devils make their home on the 3rd plane of Hell. They are renowned for both their bloodthirstiness and their malicious cruelty. For this reason, they are often seen serving as shock troops in the legions of Hell.
Bearded devils do not value treasure, although they may be influenced by offers of warm meat.
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
+1 status to all saves vs. magic
Ability
Attack of Opportunity
Ability
Avernal Fever
(disease) Saving Throw DC 23 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 enfeebled 1 (1 day); Stage 3 enfeebled 2 (1 day)
Ability
Divine Innate Spells
DC 19; 5th dimension door; 4th dimension door (at will)
Ability
Infernal Wound
(divine, necromancy) A bearded devil's glaive Strike also deals 1d6 persistent bleed damage that resists attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery. The DC to Administer First Aid to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature.
Ability
Reposition
Circumstance: Trigger: The devil hits a creature with a glaive Strike.
The devil moves the creature 5 feet in any direction. The destination square must be within reach of the devil's glaive. This movement doesn't trigger reactions.
Ability
Rituals
DC 19; 1st infernal pact
Ability
Wriggling Beard
Frequency:
once per round
Effect: The barbazu makes a beard Strike. This Strike ignores their multiple attack penalty and doesn't count toward that penalty.
Offense
Melee
Circumstance: combat round (melee)
glaive +15 [+10/+5] (deadly 1d8, evil, forceful, magical, reach 10 feet), Damage 1d8+7 slashing plus 2d6 evil and infernal wound
Trait
Devil
A family of fiends from Hell, most devils are irredeemably lawful evil. They typically have greater darkvision, immunity to fire, and telepathy.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Immunity
fire
Item
glaive
Language
Celestial
Common
Draconic
Infernal
telepathy 100 feet
Perception
greater darkvision
Resistance
physical 5 (except silver)
poison 10
Weakness
good 5
Actions/Abilities/Traits: Pathfinder 2e
Bearded devils serve archdevils as shock troops, fighting shoulder-to-shoulder and reveling in the glory of battle. They respond with violence to any slight, real or imagined, gorging themselves on violence as their infernal saw-toothed glaives carve a path through their foes.
A bearded devil is humanoid in form, with pointed ears, scaly skin, a long tail, and claws that clearly show its fiendish nature. These devils take their names from the snakelike growths that adorn their chins, which they use to lash and poison enemies, weakening them with their virulent venom.
Bearded devils' eponymous beards consist of tentacle-like growths that prevent magical healing.
Bearded Devil
Devil of Force and Intimidation
Bearded devils, also known as barbazus, fill the legions of the Nine Hells. These cruel soldiers follow the orders of diabolical generals as they defend infernal realms, invade Material Plane worlds, and clash against demons in planes-spanning conflicts.
Left to their own devices, bearded devils encourage mortals to act callously and abuse their power, inflating their egos and inspiring petty tyrannies. Villains aligned with the Nine Hells call on bearded devils to serve as guardians, enforce their will, or fight in wicked armies.
Bearded devils' eponymous beards consist of grotesque, tentacle-like growths. These squirming, barb-riddled beards carry poison capable of preventing magical healing. Bearded devils are also known for their distinctive glaives, through which they channel hellish energy. Those struck by these unnatural weapons suffer infernal wounds that grow worse until stanched or magically healed.
5e Tools
Bloodthirsty and maliciously cruel devils that serve as shock troops in the legions of Hell
Bearded devils make their home on the 3rd plane of Hell. They are renowned for both their bloodthirstiness and their malicious cruelty. For this reason, they are often seen serving as shock troops in the legions of Hell.
Bearded devils do not value treasure, although they may be influenced by offers of warm meat.
OSRIC