Size:
Huge
Type:
Fiend
Form:
biped
Temper:
treacherous
# App:
1
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
brute
Ground:
± 60'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
2 pincers
Circumstance: Combat
2d6 pincer, 1d3 fist, 1d4+1 bite
Offense
2 fists
Circumstance: Combat
2d6 pincer, 1d3 fist, 1d4+1 bite
Offense
1 bite
Circumstance: Combat
2d6 pincer, 1d3 fist, 1d4+1 bite
Special
Spell-like Powers
A glabrezu can perform any of the following spell-like powers as often as desired, instead of attacking: cause fear (reverse of the remove fear spell), darkness (as the reverse of light) with a 10-foot radius, levitate, polymorph self, or telekinesis, all as if a 10th-level Magic-user.
Special
Magical Weapons Required
Glabrezu, like other infernals can only be damaged by magical weapons.
Special
Summon Aid
Once per day a glabrezu may attempt to summon aid from other infernals. Roll 1d%: on a roll of 01-10, a vrock (page 159) appears; on 11-20, a hezrou (page 153); on 21-30, another glabrezu arrives; on a roll of 31-00, the attempt fails. If the attempt fails, the glabrezu can try again as often as desired (once per round maximum) until it succeeds.
Environments
planar
Huge humanoid demons with dog-like heads, bony pincers, and a smaller set of human-like arms
Glabrezu are huge humanoid demons averaging 9 feet tall and weighing about 1,500 pounds. They have dog-like heads with vibrant violet-purple eyes, bony pincers where a normal humanoid would have hands, and a smaller set of human-like arms with ordinary hands protruding from their chests. Their wrinkly, cracked skin ranges in color from a deep brown to pitch black.
Glabrezu prefer to tempt victims into ruin, not unlike succubi, but glabrezu lure their prey with offers of power or wealth rather than passion. Preferring subterfuge to combat, these enormous demons attack with a vengeance if their attempts to entice or deceive fail.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 20
Dexterity: 15
Constitution: 21
Intelligence: 19
Wisdon: 17
Charisma: 16
Saving Throws
Saving Throw Bonuses
Strength: +9
Consitution: +9
Wisdom: +7
Constitution: +7
Skills
deception: +7
perception: +7
Offense
Pincer
Circumstance: Melee
9 to hit, reach 10 ft., one target. (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape 15). The glabrezu has two pincers, each of which can grapple only one target.
Offense
Fist
Circumstance: Melee
9 to hit, reach 5 ft., one target. (2d4 + 2) bludgeoning damage.
Action
Multiattack
The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.
Action
Pummel
dex 17, one creature Grappled by the glabrezu. 15 (3d6 + 5) Bludgeoning damage. Half damage.
Innate Spellcasting
Frequency:
At Will
Attribute: int
The glabrezu's spellcasting ability is Intelligence (spell save 16). The glabrezu can innately cast the following spells, requiring no material components:
darkness
detect magic
dispel magic
Spellcasting
Frequency:
At Will
Attribute: int
The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save 16):
Darkness
Detect Magic
Dispel Magic
Innate Spellcasting
Frequency:
Daily
Attribute: int
The glabrezu's spellcasting ability is Intelligence (spell save 16). The glabrezu can innately cast the following spells, requiring no material components:
confusion
fly
power word stun
Spellcasting
Frequency:
Daily
Attribute: int
The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save 16):
Confusion
Fly
Power Word Stun
Trait
Demonic Restoration
If the glabrezu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Trait
Magic Resistance
The glabrezu has advantage on saving throws against spells and other magical effects.
Trait
Magic Resistance
The glabrezu has Advantage on saving throws against spells and other magical effects.
Trait
Passive Perception
13
Immunities
Damage Immunities
poison
Immunities
Condition Immunities
poisoned
Resistances
cold
fire
lightning
bludgeoning (from nonmagical attacks)
piercing (from nonmagical attacks)
slashing (from nonmagical attacks)
Senses
truesight 120 ft.
Languages
Abyssal
telepathy 120 ft.
Environments
planar, abyss
Four arms grace the torso of this towering monstrosity. The monster's eyes shine with a mix of intelligence and cruelty.
5e SRD
A glabrezu takes great pleasure in destroying mortals through temptation, and these creatures are among the few demons to offer their service to creatures foolish enough to summon them.
Although glabrezus are devastating in combat, they prefer to tempt victims into ruin, using power or wealth as a lure. Engaging in guile, trickery, and evil bargains, a glabrezu hoards riches that it uses to fulfill promises to shortsighted summoners and weak-willed mortals. However, if its attempts to entice or deceive fail, a glabrezu has the strength to fight and win.
Glabrezu
Demon of Delusion and Entrapment
Glabrezus embody delusion and predatory guile. These cunning demons know the most effective traps are those that individuals devise for themselves. Despite having massive claws and overwhelming physicality, glabrezus excel at using flattery and misdirection to coerce victims into isolating themselves and harming others.
In the Abyss, glabrezus act as lone hunters or deceitful advisers to greater demons. Glabrezus seek routes to the Material Plane and relish being summoned by magic-users. They eagerly serve mortals while tempting them to betray their allies and indulge in hubristic fantasies. A glabrezu strives to murder its summoner once the magic-user has committed irredeemable misdeeds and the mortal's soul is surely condemned to the Abyss.
Your companion's life, or what you've journeyed through infinity in search of! Make your choice.
5e Tools
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Uncommon
planar
Offense
2 pincers/2 claws/1 bite Attacks
Circumstance: Combat
2d6/2d6/1d3/1d3/1d4+1
Offense
Special Attacks
Circumstance: Combat
See below
Defense
Special Defenses
Circumstance: Combat
See below
Resistance
Magic Resistance
Circumstance: innate
60%
Special
Darkness
At will, can cause darkness in a 10-ft radius.
Special
Spell-like Abilities
May use the following abilities at will, one at a time; cause fear (as the 4th level magic user spell), levitate (as the 2nd level magic user spell), pyrotechnics (as the 2nd level magic user spell), polymorph self (as the 4th level magic user spell), telekinesis (as the 5th level magic user spell, up to 400 lbs), gate (as the 9th level magic user spell) another Class A to C demon (30% chance of success).
Special
Treasure
If encountered in their lair, glabrezu will have a cache of treasure made up of 1d8×1,000 cp (10%), 1d12×1,000 sp (15%), 1d8×1,000 ep (15%), 1d6×1,000 gp (50%), 1d10 gems (30%), 1d6 jewellery (25%), and 3 random magic items, including one potion (15%).
Muscular demons with a horned dog head and four arms sprouting from a broad chest
These muscular demons have a head like a horned dog, and from their broad chest sprouts four arms: 2 with sharp pincers and 2 with hands. Glabrezu are vulnerable to normal melee weapons and missiles.
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
+1 status to all saves vs. magic
Ability
Captive Rake
Circumstance: A creature is grabbed in the glabrezu's pincer.
The glabrezu pulls the grabbed creature up to 5 feet closer, then makes two claw Strikes against it. Those Strikes count as one attack when determining a treachery demon's multiple attack penalty, and the penalty doesn't increase until after both Strikes.
Ability
Divine Innate Spells
DC 34; 7th illusory disguise (at will), reverse gravity; 6th dispel magic (at will); 5th dimension door; 4th confusion (at will), dimension door (at will); 2nd mirror image (at will); Cantrips (7th) telekinetic projectile; Constant (6th) true seeing; (5th) tongues
Ability
Divine Rituals
DC 34; 1st abyssal pact
Ability
Steady Spellcasting
When a reaction would disrupt a glabrezu's spell, the demon can attempt a DC 15 flat check, avoiding the disruption on a success.
Ability
Sudden Betrayal
A glabrezu can always use Deception when rolling initiative as long as they're aware of at least one opponent before initiative is rolled. When using Deception for initiative, the demon gains a +2 circumstance bonus to Deception.
Ability
Treacherous Veil
A glabrezu's illusory disguise can allow it to appear as a creature of any size.
Ability
Truth Vulnerability
A glabrezu's lies sustain them, and the truth can destroy them. Whenever a revelation effect counteracts or reveals the glabrezu's illusions or the glabrezu fails a save against an effect that would prevent them from lying (such as zone of truth), the demon takes 3d6 mental damage. They take this damage only once per effect, even if the effect reveals multiple illusions or prevents multiple lies.
Ability
Twisted Desires
(divination, divine) Once per month, a glabrezu can grant a mortal humanoid the effects of a miracle spell granted by an Abyssal patron, though the glabrezu always perverts the miracle according to their own treacherous nature.
Offense
Melee
Circumstance: combat round (melee)
pincer +27 [+22/+17] (deadly 2d10, evil, magical, reach 15 feet), Damage 3d10+13 bludgeoning plus 1d6 evil and Grab
Trait
Demon
A family of fiends, demons hail from or trace their origins to the Abyss. Most are irredeemably chaotic evil and have darkvision.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Language
Abyssal
Celestial
Draconic
telepathy 100 feet
tongues
Perception
darkvision
true seeing
Weakness
cold iron 10
good 10
Actions/Abilities/Traits: Pathfinder 2e
Four arms grace the torso of this towering monstrosity. The monster's eyes shine with a mix of intelligence and cruelty.
5e SRD
A glabrezu takes great pleasure in destroying mortals through temptation, and these creatures are among the few demons to offer their service to creatures foolish enough to summon them.
Although glabrezus are devastating in combat, they prefer to tempt victims into ruin, using power or wealth as a lure. Engaging in guile, trickery, and evil bargains, a glabrezu hoards riches that it uses to fulfill promises to shortsighted summoners and weak-willed mortals. However, if its attempts to entice or deceive fail, a glabrezu has the strength to fight and win.
Glabrezu
Demon of Delusion and Entrapment
Glabrezus embody delusion and predatory guile. These cunning demons know the most effective traps are those that individuals devise for themselves. Despite having massive claws and overwhelming physicality, glabrezus excel at using flattery and misdirection to coerce victims into isolating themselves and harming others.
In the Abyss, glabrezus act as lone hunters or deceitful advisers to greater demons. Glabrezus seek routes to the Material Plane and relish being summoned by magic-users. They eagerly serve mortals while tempting them to betray their allies and indulge in hubristic fantasies. A glabrezu strives to murder its summoner once the magic-user has committed irredeemable misdeeds and the mortal's soul is surely condemned to the Abyss.
Your companion's life, or what you've journeyed through infinity in search of! Make your choice.
5e Tools
Huge humanoid demons with dog-like heads, bony pincers, and a smaller set of human-like arms
Glabrezu are huge humanoid demons averaging 9 feet tall and weighing about 1,500 pounds. They have dog-like heads with vibrant violet-purple eyes, bony pincers where a normal humanoid would have hands, and a smaller set of human-like arms with ordinary hands protruding from their chests. Their wrinkly, cracked skin ranges in color from a deep brown to pitch black.
Glabrezu prefer to tempt victims into ruin, not unlike succubi, but glabrezu lure their prey with offers of power or wealth rather than passion. Preferring subterfuge to combat, these enormous demons attack with a vengeance if their attempts to entice or deceive fail.
Basic Fantasy Field Guide Omnibus
Muscular demons with a horned dog head and four arms sprouting from a broad chest
These muscular demons have a head like a horned dog, and from their broad chest sprouts four arms: 2 with sharp pincers and 2 with hands. Glabrezu are vulnerable to normal melee weapons and missiles.
OSRIC