Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Flailing Touch
The gray death makes up to four hand Strikes, each against a different target it can reach. It increases its reach to 100 feet with these Strikes. These Strikes count as one attack for the gray death's multiple attack penalty, and the penalty doesn't increase until after the attacks.
Ability
Life Sap
A creature damaged by the gray death's hand Strike must succeed at a DC 42 Fortitude save or become drained 1, and paralyzed for 1 round on a critical failure.
Ability
Lifesense
(divination, occult) A gray death senses the vital essence of living creatures within range.
Ability
Resentful Possession
Frequency: once per round
Effect: The gray death chooses a living creature within 30 feet. The target must succeed at a DC 42 Will save or a fragment of embittered soul-stuff lodges within the target's spirit and turns it against its allies. While the target has this fragment, it doesn't count as anyone's ally for the purposes of providing flanking, and a would-be ally casting a spell that normally works only on an ally on the creature must succeed at a DC 42 counteract check (level 20) or the spell has no effect. The fragment fades after 24 hours.
Ability
Soul Bleed
(aura, necromancy, occult) 1,000 feet. Creatures that begin their turn in the area take 5d6 negative damage and must succeed at a DC 42 Fortitude save or become doomed 1. If the creature is 13th level or lower, this doomed condition from soul bleed is cumulative, increasing by 1 with each failed save until the creature dies (typically at doomed 4).
Ability
Spectral Lurker
The gray death isn't slowed 1 when it starts its turn inside an object.
Offense
Melee
Circumstance: combat round (melee)
hand +38 [+33/+28] (finesse, magical, reach 15 feet), Damage 4d10+16 negative plus life sap
Trait
Incorporeal
An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space.
An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects.
Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
Trait
Spirit
Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
disease
fear
paralyzed
poison
precision
unconcious
Language
Common
telepathy 100 feet
Perception
darkvision
lifesense 1,000 feet
Resistance
all damage 15 (except force
ghost touch
or positive
Weakness
mental 15