Size:
± Medium
Type:
± Aberration
Form:
Temper:
# App:
± 1d4+1, Wild 1d4+1, Lair 1d10+5
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 20'
Climb/Arboreal:
Flight:
Swim:
± 40'
Benthic:
Burrow:
Ethereal:
Aliases: Ulat-Kini
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Special
Darkvision
60 feet range.
Special
Breathing
Can breathe underwater for 3 hours after exposure to aboleth slime, but cannot breathe air during this time; suffocates in 2d6 minutes if removed from water.
Special
Master's Presence
In the presence of its aboleth master, a skum becomes totally fearless, having a Morale of 12. If the aboleth master dies its skum enter a frenzied rage, attacking any creature in sight and seeking additional victims when those nearby have been vanquished.
Offense
1 bite, 2 claws, or 1 weapon
Circumstance: Combat
2d6 bite, 1d4 claw or by weapon
Environments
aquatic-fresh
Horrific humanoid creatures transformed by aboleths as their servants
Skum are hapless humanoid creatures transformed by aboleths as their servants. A skum resembles a horrific combination of fish and humanoid. It has a slimy, scaly skin and a finned tail used for swimming. A skum attacks with its teeth and razor-sharp claws, or with any weapon provided by its master. Skum have darkvision with a range of 60 feet. They have the same breathing capabilities (and limitations) described above.
In the presence of its aboleth master, a skum becomes totally fearless, having a Morale of 12. If the aboleth master dies its skum enter a frenzied rage, attacking any creature in sight and seeking additional victims when those nearby have been vanquished.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Pathfinder 1e
Actions/Abilities/Traits: Pathfinder 1e
Treasure: NPC gear (trident, other treasure)
Environments
temperate or cold aquatic or underground
Actions/Abilities/Traits: Pathfinder 1e
Horrific humanoid creatures transformed by aboleths as their servants
Skum are hapless humanoid creatures transformed by aboleths as their servants. A skum resembles a horrific combination of fish and humanoid. It has a slimy, scaly skin and a finned tail used for swimming. A skum attacks with its teeth and razor-sharp claws, or with any weapon provided by its master. Skum have darkvision with a range of 60 feet. They have the same breathing capabilities (and limitations) described above.
In the presence of its aboleth master, a skum becomes totally fearless, having a Morale of 12. If the aboleth master dies its skum enter a frenzied rage, attacking any creature in sight and seeking additional victims when those nearby have been vanquished.
Basic Fantasy Field Guide Omnibus