Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Defender of the Seas
The triton Interacts to raise their trident, gaining a +1 circumstance bonus to AC until the start of their next turn. During this time, any of their allies also gains the bonus while adjacent to the triton.
Ability
Summon Aquatic Ally
Frequency: once per day
Effect: The triton blows into a conch shell, casting a 2nd-level summon animal spell. The triton can summon only an aquatic creature, such as a dolphin, octopus, ray, sea snake, or electric eel This creature remains until it is slain, the triton Dismisses it, or the triton summons another ally.
Offense
Melee
Circumstance: combat round (melee)
trident +10 [+5/+0], Damage 1d8+6 piercing
Offense
Ranged
Circumstance: combat round (ranged)
trident +9 [+4/-1] (thrown 20 feet), Damage 1d8+6 piercing
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
conch shell
shell armor (hide armor)
trident
Language
Aquan
Common
Perception
darkvision