Size:
± Small
Type:
± Ooze
Form:
± amorphous
Temper:
# App:
± 1 (0)
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 3
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: BECMI
Action
1
Special
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
underdark
Action
touch
1 * touch (consume flesh)
Special
Surprise
Drops down on surprised characters from above.
Special
Acid
When in contact with a victim, sticks on and exudes acid. The acid destroys wood or metal (including armour) in 6 rounds, but cannot affect stone.
Special
Consume flesh
Once in contact with flesh for 6 rounds, the victim is turned into green slime in a further 1d4 rounds.
Special
Removing
Once stuck on a victim, can only be removed by fire. This inflicts half damage to the victim and half to the slime.
Special
Immunity
Unharmed by all attacks except cold or fire.
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Rare
underdark
Offense
None Attacks
Circumstance: Combat
Nil
Offense
Special Attacks
Circumstance: Combat
See below
Defense
Special Defenses
Circumstance: Combat
See below
Special
Flesh Conversion
If a bulb strikes exposed flesh, it will convert the flesh rapidly to green slime. Victim must cut away the affected area, amputate the affected limb, or die in 1d4 rounds (after which converted to green slime and cannot be raised or resurrected).
Special
Consume Materials
Can eat through wood (slowly) and metal (quickly—a metal item will be consumed in 1d6 rounds). Only stone can stop it.
Special
Weapon Immunity
Unharmed by most weapons or spells. Takes damage from cold or fire. Can be killed by a cure disease spell.
Special
Drops from Ceiling
Grows over the ceiling until a pendulous bulb is almost ready to drop. The vibrations from passing creatures cause these bulbs to fall.
Dripping, green slime that clings to walls and ceilings
Green slime is an occasional dungeon hazard. Sages debate whether it is vegetable or fungoid in nature. It grows over the ceiling of an area until a pendulous bulb of slime is almost ready to drop. The vibrations from passing creatures cause these bulbs to fall.
If a bulb strikes exposed flesh, it will convert the flesh rapidly to green slime. It can also eat through wood (slowly) and metal (quickly—a metal item will be consumed in 1d6 rounds). Only stone can stop it.
Green slime is unharmed by most weapons or spells. It does take damage from cold or fire, and can be killed by a cure disease spell. Failing that, a creature with green slime on it must cut away the affected area, amputate the affected limb, or die in 1d4 rounds (after which it will be converted to green slime and cannot be raised or resurrected).
OSRIC
Actions/Abilities/Traits: OSRIC
Dripping, green slime that clings to walls and ceilings.
OSE
Dripping, green slime that clings to walls and ceilings
Green slime is an occasional dungeon hazard. Sages debate whether it is vegetable or fungoid in nature. It grows over the ceiling of an area until a pendulous bulb of slime is almost ready to drop. The vibrations from passing creatures cause these bulbs to fall.
If a bulb strikes exposed flesh, it will convert the flesh rapidly to green slime. It can also eat through wood (slowly) and metal (quickly—a metal item will be consumed in 1d6 rounds). Only stone can stop it.
Green slime is unharmed by most weapons or spells. It does take damage from cold or fire, and can be killed by a cure disease spell. Failing that, a creature with green slime on it must cut away the affected area, amputate the affected limb, or die in 1d4 rounds (after which it will be converted to green slime and cannot be raised or resurrected).
OSRIC