Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage.
Action
Claws
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 32 (6d8 + 5) slashing damage.
Action
Multiattack
The sphinx makes one bite attack and two claw attacks.
Action
Rake
If the sphinx succeeds with both claw attacks, it automatically follows up with a rake attack. If the target fails a DC17 Dexterity check, it is knocked prone and takes 14 (2d8 + 5) slashing damage.
Legendary Action
Bite Attack
The sphinx makes one bite attack.
Legendary Action
Cast a Spell (Costs 3 Actions)
The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.
Legendary Action
Teleport (Costs 2 Actions)
The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Special
1st level (4 slots)
comprehend languages, detect magic, identify
Special
2nd level (3 slots)
blur, darkness, locate object
Special
3rd level (3 slots)
dispel magic, glyph of warding, major image
Special
4th level (3 slots)
blight, greater invisibility
Special
Cantrips(at will)
: mage hand, mending, minor illusion, poison spray
Special
cloudkill
5th level (1 slot)
Special
Inscrutable
The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.
Special
Magic Weapons
The sphinx's weapon attacks are magical.
Special
Mystic Sight
A gypsosphinx sees death coming and can foretell the manner of a person's death. This ability does not come with any urge to share that information. Gypsosphinxes are notorious for hinting, teasing, and even lying about a creature's death ("If we fight, I will kill you and eat your heart. I have seen it," is a favorite bluff).
Special
Spellcasting
The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared: