Size:
Large
Type:
Fiend
Form:
winged biped
Temper:
fiendish
# App:
1, 2, 1d8 + 2
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
skirmisher
Ground:
± 40'
Climb/Arboreal:
Flight:
± 120'
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
2 claws (1d4)
Circumstance: Combat
1d4 claw, 1d8 talon, 1d6 bite
Offense
2 talons (1d8)
Circumstance: Combat
1d4 claw, 1d8 talon, 1d6 bite
Offense
1 bite (1d6)
Circumstance: Combat
1d4 claw, 1d8 talon, 1d6 bite
Special
Immunity to non-magical weapons
A vrock is immune to non-magical weapons.
Special
Spell-like abilities (at will)
Can cast darkness, detect invisibile, and telekinesis at will.
Special
Summon vrock
Once per day has a 10% chance of summoning one of their own kind to fight alongside it.
Special
Flight attacks
Can attack with all five of its attacks while in flight, but cannot use its talons on the ground.
Environments
planar
Warrior demon resembling a blend of the ugliest features of a man, a vulture, and a bat
A Vrock is the warrior of the infernals. It comes in many horrible forms, but the most common one resembles a blend of the ugliest features of a man, a vulture, and a bat. A vrock can attack with all five of its attacks while in flight, but cannot use its talons on the ground.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 17
Dexterity: 15
Constitution: 18
Intelligence: 8
Wisdon: 13
Charisma: 8
Saving Throws
Saving Throw Bonuses
Dexterity: +5
Wisdom: +4
Constitution: +2
Offense
Beak
Circumstance: Melee
6 to hit, reach 5 ft., one target. (2d6 + 3) piercing damage.
Offense
Shred
Circumstance: Melee
6, reach 5 ft. (2d6 + 3) Piercing damage plus 10 (3d6) Poison damage.
Offense
Talons
Circumstance: Melee
6 to hit, reach 5 ft., one target. (2d10 + 3) slashing damage.
Action
Multiattack
The vrock makes two attacks: one with its beak and one with its talons.
Action
Spores {@recharge}
con 15, each creature in a 20-foot Emanation [Area of Effect]|Emanation originating from the vrock. The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. While Poisoned, the target takes 5 (1d10) Poison damage at the start of each of its turns. Emptying a flask of Holy Water on the target ends the effect early.
Action
Spores {@recharge}
A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.
Action
Stunning Screech (1/Day)
con 15, each creature in a 20-foot Emanation [Area of Effect]|Emanation originating from the vrock (demons succeed automatically). 10 (3d6) Thunder damage, and the target has the Stunned condition until the end of the vrock's next turn.
Action
Stunning Screech (1/Day)
The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a 14 Constitution saving throw or be stunned until the end of the vrock's next turn.
Trait
Demonic Restoration
If the vrock dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Trait
Magic Resistance
The vrock has advantage on saving throws against spells and other magical effects.
Trait
Magic Resistance
The vrock has Advantage on saving throws against spells and other magical effects.
Trait
Passive Perception
11
Immunities
Damage Immunities
poison
Immunities
Condition Immunities
poisoned
Resistances
cold
fire
lightning
bludgeoning (from nonmagical attacks)
piercing (from nonmagical attacks)
slashing (from nonmagical attacks)
Senses
darkvision 120 ft.
Languages
Abyssal
telepathy 120 ft.
Environments
planar, abyss
A cloud of spores and a trail of feathers surrounds this twisted cross between a man and a gigantic vulture.
5e SRD
Vrocks are dull-witted, capricious fiends that live only to create pain and carnage. A vrock resembles a giant hybrid of humanoid and vulture, its gnarled, bestial body and broad wings stinking of offal.
Vrocks gobble humanoid flesh whenever they can, stunning potential prey with an ear-splitting shriek, then swooping down to attack with beak and claw. Vrocks can shake their wings, releasing clouds of toxic spores.
Coveting pretty things, vrocks turn against each other for the chance to lay claim to cheap jewelry or ornamental stones. Despite their love of treasure, vrocks are difficult to bribe, seeing no reason to bargain when they can simply take what they want from a would-be bargainer's corpse.
Vrock
Demon of Carnage and Ruin
Screeching, vulturelike demons, vrocks soar from the Abyss to spread ruin and slaughter. Their filthy feathers carry magical toxins from the Lower Planes, creating a noxious cloud capable of killing those who escape the vrocks' vicious beaks and claws. To further terrorize their foes, vrocks unleash an otherworldly screech so terrible it can halt creatures in their tracks.
5e Tools
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Common
planar
Offense
2 talons/2 claws/1 bite Attacks
Circumstance: Combat
1d4/1d4/1d8/1d8/1d6
Offense
Special Attacks
Circumstance: Combat
See below
Defense
Special Defenses
Circumstance: Combat
See below
Resistance
Magic Resistance
Circumstance: innate
50%
Special
Darkness
Can cause darkness in a 5-ft radius.
Special
Detect Invisibility
At will (objects only, otherwise as per the 2nd level magic user spell).
Special
Gate
Can gate in another vrock (10% chance of success).
Special
Telekinesis
At will (as the 5th level magic user spell, up to 200 lbs).
Special
Treasure
If encountered in their lair, they will possess a hoard of 1d8×1,000 cp (50%), 1d6×1,000 sp (25%), 1d4×1,000 ep (25%), 1d3×1,000 gp (25%), 1d8 gems (30%), 1d4 jewellery (20%) and possibly a magical weapon (10%).
Hideous cross between a vulture and a humanoid, considered one of the weakest of demonkind
Vrock, considered one of the weakest of demonkind, look like a hideous cross between a vulture and a humanoid. They are no stronger than normal and may be harmed with normal melee and missile weapons. Like all demons they can cause darkness, but only in a 5-ft radius. They also possess the following special abilities which they may use at will: detect invisibility (objects only, otherwise as per the 2nd level magic user spell), gate in another vrock (10% chance of success), or telekinesis (as the 5th level magic user spell, up to 200 lbs).
Vrock are particularly stupid, and cannot normally be bargained with. They love the sight of precious gems and jewellery, however, and also enjoy feasting on the flesh of men.
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
+1 status to all saves vs. magic
Ability
Attack of Opportunity
If the vrock is flying and a creature triggers an attack of opportunity, the vrock can make 2 Strikes with its talons against that creature instead of 1 Strike.
Ability
Dance of Ruin
(divine, electricity, evocation, manipulate, move) The vrock dances in flight and chants to create a ruinous explosion of electricity. If more vrocks within 30 feet want to join the dance, the vrock can delay the dance to wait for more vrocks; in that case, the effect occurs after the last vrock uses Dance of Ruin or one of the vrocks chooses to complete that round of the dance. Each non-demon creature in a 20-foot emanation from any of the dancing vrocks takes 2d12 electricity damage (DC 28 basic Reflex save). For each additional vrock that joins the dance, the damage increases by 1d12 and the save DC increases by 1 (to a maximum of four vrocks dealing 5d12 damage with a DC 31 save). The vrocks can continue dancing by using Dance of Ruin each round, for up to 3 rounds in total. The emanation's size increases by 20 feet each round, and the damage increases by 1d12 per vrock each round.
Ability
Divine Innate Spells
DC 26; 5th dimension door; 4th dimension door (at will); 2nd mirror image
Ability
Divine Rituals
DC 26; 1st abyssal pact
Ability
Peace Vulnerability
A vrock's wrath is the heart of their essence, and forcing peace upon them wrenches at their soul. If they fail a save against calm emotions or a similar effect forcing them to be peaceful, a vrock takes 4d6 mental damage.
Ability
Spore Cloud
(disease, poison) The vrock emits a cloud of spores from their body, dealing 2d8 poison damage to all adjacent creatures. Each creature damaged this way must succeed at a DC 28 Fortitude save or take 2d8 persistent piercing damage as the spores penetrate its skin and grow into thick, green vines. The vines cease growing after 10 rounds, and they wither away in 1d4 days if not shaved off before then. The vines can be destroyed if the creature is affected by a good spell or if holy water is applied to the vines (with an Interact action). Once the vrock uses Spore Cloud, the ability can't be used for 1d6 rounds.
Ability
Stunning Screech
Frequency:
once per minute
Effect: The vrock emits a shrill screech. Each non-demon creature within a 30-foot burst must attempt a DC 28 Fortitude save. On a failure, the creature is stunned 2, and on a critical failure, it's stunned 3.
Offense
Melee
Circumstance: combat round (melee)
beak +21 [+16/+11] (evil, magical, reach 10 feet), Damage 3d8+9 piercing plus 1d6 evil
Trait
Demon
A family of fiends, demons hail from or trace their origins to the Abyss. Most are irredeemably chaotic evil and have darkvision.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Language
Abyssal
Celestial
Draconic
telepathy 100 feet
Perception
darkvision
Resistance
electricity 10
Weakness
cold iron 10
good 10
Actions/Abilities/Traits: Pathfinder 2e
A cloud of spores and a trail of feathers surrounds this twisted cross between a man and a gigantic vulture.
5e SRD
Vrocks are dull-witted, capricious fiends that live only to create pain and carnage. A vrock resembles a giant hybrid of humanoid and vulture, its gnarled, bestial body and broad wings stinking of offal.
Vrocks gobble humanoid flesh whenever they can, stunning potential prey with an ear-splitting shriek, then swooping down to attack with beak and claw. Vrocks can shake their wings, releasing clouds of toxic spores.
Coveting pretty things, vrocks turn against each other for the chance to lay claim to cheap jewelry or ornamental stones. Despite their love of treasure, vrocks are difficult to bribe, seeing no reason to bargain when they can simply take what they want from a would-be bargainer's corpse.
Vrock
Demon of Carnage and Ruin
Screeching, vulturelike demons, vrocks soar from the Abyss to spread ruin and slaughter. Their filthy feathers carry magical toxins from the Lower Planes, creating a noxious cloud capable of killing those who escape the vrocks' vicious beaks and claws. To further terrorize their foes, vrocks unleash an otherworldly screech so terrible it can halt creatures in their tracks.
5e Tools
Warrior demon resembling a blend of the ugliest features of a man, a vulture, and a bat
A Vrock is the warrior of the infernals. It comes in many horrible forms, but the most common one resembles a blend of the ugliest features of a man, a vulture, and a bat. A vrock can attack with all five of its attacks while in flight, but cannot use its talons on the ground.
Basic Fantasy Field Guide Omnibus
Hideous cross between a vulture and a humanoid, considered one of the weakest of demonkind
Vrock, considered one of the weakest of demonkind, look like a hideous cross between a vulture and a humanoid. They are no stronger than normal and may be harmed with normal melee and missile weapons. Like all demons they can cause darkness, but only in a 5-ft radius. They also possess the following special abilities which they may use at will: detect invisibility (objects only, otherwise as per the 2nd level magic user spell), gate in another vrock (10% chance of success), or telekinesis (as the 5th level magic user spell, up to 200 lbs).
Vrock are particularly stupid, and cannot normally be bargained with. They love the sight of precious gems and jewellery, however, and also enjoy feasting on the flesh of men.
OSRIC