Size:
Large
Type:
Fiend
Form:
winged biped
Temper:
fiendish
# App:
1, 2, 1d8 + 2
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
skirmisher
Ground:
± 40'
Climb/Arboreal:
Flight:
± 120'
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Special
Immunity to non-magical weapons
A vrock is immune to non-magical weapons.
Special
Spell-like abilities (at will)
Can cast darkness, detect invisibile, and telekinesis at will.
Special
Summon vrock
Once per day has a 10% chance of summoning one of their own kind to fight alongside it.
Special
Flight attacks
Can attack with all five of its attacks while in flight, but cannot use its talons on the ground.
Offense
2 claws (1d4)
Circumstance: Combat
1d4 claw, 1d8 talon, 1d6 bite
Offense
2 talons (1d8)
Circumstance: Combat
1d4 claw, 1d8 talon, 1d6 bite
Offense
1 bite (1d6)
Circumstance: Combat
1d4 claw, 1d8 talon, 1d6 bite
Environments
planar
Warrior demon resembling a blend of the ugliest features of a man, a vulture, and a bat
A Vrock is the warrior of the infernals. It comes in many horrible forms, but the most common one resembles a blend of the ugliest features of a man, a vulture, and a bat. A vrock can attack with all five of its attacks while in flight, but cannot use its talons on the ground.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Saving Throws
Saving Throw Bonuses
Dexterity: +5
Wisdom: +4
Constitution: +2
Attributes
Strength: 17
Dexterity: 15
Constitution: 18
Intelligence: 8
Wisdon: 13
Charisma: 8
Senses
darkvision 120 ft.
Trait
Demonic Restoration
If the vrock dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Trait
Magic Resistance
The vrock has advantage on saving throws against spells and other magical effects.
Passive Perception: 11
Trait
Magic Resistance
The vrock has Advantage on saving throws against spells and other magical effects.
Immunities
Condition Immunities
poisoned
Immunities
Damage Immunities
poison
Resistances
cold
fire
lightning
bludgeoning (from nonmagical attacks)
piercing (from nonmagical attacks)
slashing (from nonmagical attacks)
Action
Multiattack
The vrock makes two attacks: one with its beak and one with its talons.
Action
Spores {@recharge}
con 15, each creature in a 20-foot Emanation [Area of Effect]|Emanation originating from the vrock. The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. While Poisoned, the target takes 5 (1d10) Poison damage at the start of each of its turns. Emptying a flask of Holy Water on the target ends the effect early.
Action
Spores {@recharge}
A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.
Action
Stunning Screech (1/Day)
con 15, each creature in a 20-foot Emanation [Area of Effect]|Emanation originating from the vrock (demons succeed automatically). 10 (3d6) Thunder damage, and the target has the Stunned condition until the end of the vrock's next turn.
Action
Stunning Screech (1/Day)
The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a 14 Constitution saving throw or be stunned until the end of the vrock's next turn.
Offense
Beak
Circumstance: Melee
6 to hit, reach 5 ft., one target. (2d6 + 3) piercing damage.
Offense
Shred
Circumstance: Melee
6, reach 5 ft. (2d6 + 3) Piercing damage plus 10 (3d6) Poison damage.
Offense
Talons
Circumstance: Melee
6 to hit, reach 5 ft., one target. (2d10 + 3) slashing damage.
Languages
Abyssal
telepathy 120 ft.
Environments
planar, abyss
A cloud of spores and a trail of feathers surrounds this twisted cross between a man and a gigantic vulture.
5e SRD
Vrocks are dull-witted, capricious fiends that live only to create pain and carnage. A vrock resembles a giant hybrid of humanoid and vulture, its gnarled, bestial body and broad wings stinking of offal.
Vrocks gobble humanoid flesh whenever they can, stunning potential prey with an ear-splitting shriek, then swooping down to attack with beak and claw. Vrocks can shake their wings, releasing clouds of toxic spores.
Coveting pretty things, vrocks turn against each other for the chance to lay claim to cheap jewelry or ornamental stones. Despite their love of treasure, vrocks are difficult to bribe, seeing no reason to bargain when they can simply take what they want from a would-be bargainer's corpse.
Vrock
Demon of Carnage and Ruin
Screeching, vulturelike demons, vrocks soar from the Abyss to spread ruin and slaughter. Their filthy feathers carry magical toxins from the Lower Planes, creating a noxious cloud capable of killing those who escape the vrocks' vicious beaks and claws. To further terrorize their foes, vrocks unleash an otherworldly screech so terrible it can halt creatures in their tracks.
5e Tools
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Special
Darkness
Can cause darkness in a 5-ft radius.
Special
Detect Invisibility
At will (objects only, otherwise as per the 2nd level magic user spell).
Special
Gate
Can gate in another vrock (10% chance of success).
Special
Telekinesis
At will (as the 5th level magic user spell, up to 200 lbs).
Treasure: If encountered in their lair, they will possess a hoard of 1d8×1,000 cp (50%), 1d6×1,000 sp (25%), 1d4×1,000 ep (25%), 1d3×1,000 gp (25%), 1d8 gems (30%), 1d4 jewellery (20%) and possibly a magical weapon (10%).
Resistance
Magic Resistance
Circumstance: innate
50%
Defense
Special Defenses
Circumstance: Combat
See below
Offense
2 talons/2 claws/1 bite Attacks
Circumstance: Combat
1d4/1d4/1d8/1d8/1d6
Offense
Special Attacks
Circumstance: Combat
See below
Environments
Frequency:
Common
planar
Hideous cross between a vulture and a humanoid, considered one of the weakest of demonkind
Vrock, considered one of the weakest of demonkind, look like a hideous cross between a vulture and a humanoid. They are no stronger than normal and may be harmed with normal melee and missile weapons. Like all demons they can cause darkness, but only in a 5-ft radius. They also possess the following special abilities which they may use at will: detect invisibility (objects only, otherwise as per the 2nd level magic user spell), gate in another vrock (10% chance of success), or telekinesis (as the 5th level magic user spell, up to 200 lbs).
Vrock are particularly stupid, and cannot normally be bargained with. They love the sight of precious gems and jewellery, however, and also enjoy feasting on the flesh of men.
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 1e
Actions/Abilities/Traits: Pathfinder 1e
Special
1/day
heroism, mirror image, summon (level 3, 1 vrock 35%)
Special
At will
greater teleport (self plus 50 lbs. of objects only), telekinesis (DC 18)
Special
Dance of Ruin (Su)
A vrock can dance and chant as a full-round action-at the end of 3 rounds, a crackling wave of energy explodes from the vrock, dealing 5d6 points of electricity damage to all creatures within 100 feet. A DC 17 Reflex save halves this damage. For each additional vrock that joins in the dance, the damage increases by 5d6 and the DC to avoid the effect increases by +1, to a maximum of 20d6 when four or more vrocks are dancing (the DC continues to increase with additional vrocks, but the damage does not). The dance immediately ends and must be started anew if any of the participating vrocks is slain, stunned, or otherwise prevented from dancing. The save DC is Charisma-based.
Special
Spores (Ex)
A vrock can release a cloud of spores from its body once every 3 rounds as a free action. Adjacent creatures take 1d8 points of damage from the spores, plus 1d4 points of damage per round for 10 rounds as the spores grow into thick green vines. Although ugly, the vines are harmless and wither away in 1d4 days if not shaved off before then. The spores can be destroyed by casting bless on the affected creatures or by sprinkling them with holy water. This attack can also be halted by effects that remove or provide immunity to disease.
Special
Stunning Screech (Su)
Once per hour, a vrock can emit a shrill screech. All creatures except demons within a 30-foot-radius spread must succeed on a DC 21 Fortitude save or be stunned for 1 round. The save DC is Constitution-based.
Action
Feat 1
Cleave
Action
Feat 2
Combat Reflexes
Action
Feat 3
Improved Initiative
Action
Feat 4
Lightning Reflexes
Action
Feat 5
Power Attack
Action
Melee 1
2 claws +13 (2d6+5)
Action
Melee 2
bite +13 (1d8+5)
Action
Melee 3
2 talons +13 (1d6+5)
Treasure: standard
Environments
any (Abyss)
Actions/Abilities/Traits: Pathfinder 1e
A cloud of spores and a trail of feathers surrounds this twisted cross between a man and a gigantic vulture.
5e SRD
Vrocks are dull-witted, capricious fiends that live only to create pain and carnage. A vrock resembles a giant hybrid of humanoid and vulture, its gnarled, bestial body and broad wings stinking of offal.
Vrocks gobble humanoid flesh whenever they can, stunning potential prey with an ear-splitting shriek, then swooping down to attack with beak and claw. Vrocks can shake their wings, releasing clouds of toxic spores.
Coveting pretty things, vrocks turn against each other for the chance to lay claim to cheap jewelry or ornamental stones. Despite their love of treasure, vrocks are difficult to bribe, seeing no reason to bargain when they can simply take what they want from a would-be bargainer's corpse.
Vrock
Demon of Carnage and Ruin
Screeching, vulturelike demons, vrocks soar from the Abyss to spread ruin and slaughter. Their filthy feathers carry magical toxins from the Lower Planes, creating a noxious cloud capable of killing those who escape the vrocks' vicious beaks and claws. To further terrorize their foes, vrocks unleash an otherworldly screech so terrible it can halt creatures in their tracks.
5e Tools
Warrior demon resembling a blend of the ugliest features of a man, a vulture, and a bat
A Vrock is the warrior of the infernals. It comes in many horrible forms, but the most common one resembles a blend of the ugliest features of a man, a vulture, and a bat. A vrock can attack with all five of its attacks while in flight, but cannot use its talons on the ground.
Basic Fantasy Field Guide Omnibus
Hideous cross between a vulture and a humanoid, considered one of the weakest of demonkind
Vrock, considered one of the weakest of demonkind, look like a hideous cross between a vulture and a humanoid. They are no stronger than normal and may be harmed with normal melee and missile weapons. Like all demons they can cause darkness, but only in a 5-ft radius. They also possess the following special abilities which they may use at will: detect invisibility (objects only, otherwise as per the 2nd level magic user spell), gate in another vrock (10% chance of success), or telekinesis (as the 5th level magic user spell, up to 200 lbs).
Vrock are particularly stupid, and cannot normally be bargained with. They love the sight of precious gems and jewellery, however, and also enjoy feasting on the flesh of men.
OSRIC