Size:
Type:
± Undead
Form:
Temper:
# App:
± 2d6, Wild 3d6
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 20'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 bite (1d6)
Circumstance: Combat
1 bite (1d6)
Special
Magical Attacks
All hexcore zombies attack as if their attacks were magical and can only be hurt by magical damage.
Special
Soul Energy Damage
Can deal an additional 1d6 points of damage if both of their attacks hit, as the overexposure to the soul energy is quite taxing on both the living and the dead. This damage is doubled if it is inflicted on the undead.
Special
Damage Resistance
Take only half-damage from blunt weapons, and only a single point from arrows, bolts, or sling stones (plus any magical bonus).
Special
Undead Immunities
May be Turned by Clerics and are immune to sleep, charm, and hold magics. As they are mindless, no form of mind-reading is of any use against them.
Special
Never Fail Morale
Hexcore zombies never fail morale checks, and thus always fight until destroyed.
Environments
any
Undead creature with a soul or consciousness trapped within, created by dark magic
Hexcore Zombies are creatures that are usually created from dark magics, where their essence is actually trapped within. Be it a shard of consciousness and life, or a fully-trapped soul, a hexcore zombie is a dangerous foe. Hags are known to create them, as well as liches and vampires. They use these beings as vanguards for their armies, sometimes to even make strategic decisions for them.
Absolutely corrupted, the being trapped within does not hold sway if they have a master. If abandoned, consciousness may develop and the creature might even become intelligent enough for independent thought and personality. Appearance-wise, hexcore zombies may be shrouded in shadows, sometimes illuminated with emerald light, depending on the soul trapped within. Most necromancers agree that the aura comes from the soul energy that emanates from this undead. The skin seems dead but preserved, way more whole and life-like than most other zombies.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Undead creature with a soul or consciousness trapped within, created by dark magic
Hexcore Zombies are creatures that are usually created from dark magics, where their essence is actually trapped within. Be it a shard of consciousness and life, or a fully-trapped soul, a hexcore zombie is a dangerous foe. Hags are known to create them, as well as liches and vampires. They use these beings as vanguards for their armies, sometimes to even make strategic decisions for them.
Absolutely corrupted, the being trapped within does not hold sway if they have a master. If abandoned, consciousness may develop and the creature might even become intelligent enough for independent thought and personality. Appearance-wise, hexcore zombies may be shrouded in shadows, sometimes illuminated with emerald light, depending on the soul trapped within. Most necromancers agree that the aura comes from the soul energy that emanates from this undead. The skin seems dead but preserved, way more whole and life-like than most other zombies.
Basic Fantasy Field Guide Omnibus