Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Absorb Spell [Reaction]
Circumstance: Trigger: The mezlan succeeds at a saving throw against a single-t
The mezlan absorbs the spell, nullifying its effect and storing it for later. They can Cast the Spell using the original caster's spell attack modifier and DC. They can store only one spell at a time, but they can absorb a new spell to replace the spell they currently have stored. A willing caster can allow the mezlan to Absorb a Spell without requiring a save.
Ability
Change Shape
(concentrate, polymorph, transmutation) The mezlan assumes the form of any Medium or Small creature, excluding those with the elemental, incorporeal, or swarm traits but including specific individuals whose appearance they've seen. This doesn't change the mezlan's Speed or their attack and damage bonus with their Strikes, but the damage type dealt by their Strikes might change based on their new form.
Ability
Discorporate
When the mezlan is reduced to 0 Hit Points, their body dissolves into colorless slime and begins seeping into nearby cracks or porous surfaces. If this material is not immediately contained or destroyed, the mezlan will eventually re-form, though they may lie dormant for years or even decades before doing so.
Ability
Extend Limb
The mezlan extends one of their limbs, granting themself a reach of 20 feet with their polymorphic appendages until the end of their next turn.
Ability
Polyglot
A mezlan can speak and understand any language they hear spoken after listening to the language for 1 minute. These languages fade from their mind after 24 hours.
Ability
Viscous Trap
15-foot circumstance penalty to all Speeds for 1 minute. On a critical hit, a target standing on a solid surface also becomes immobilized, while a target Flying via wings falls to the ground and becomes unable to Fly. A target can end all effects by Escaping (DC 32) or spending a total of 3 Interact actions to free itself.
Offense
Melee
Circumstance: combat round (melee)
polymorphic appendage +30 [+25/+20] (magical, versatile P, versatile S), Damage 3d12+14 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
ooze globule +28 [+23/+18] (range increment 30 feet), Effect: viscous trap
Trait
Ooze
Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.
Immunity
critical hits
precision
unconscious
Language
Aklo
Azlanti
polyglot
Perception
darkvision
Weakness
acid 10