Size:
Medium
Type:
Animal
Form:
marsupial hopper
Temper:
docile
# App:
± solitary, pair, or mob (3-10)
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
Ground:
± 50 ft.
Climb/Arboreal:
Flight:
± 30 ft. (perfect
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Special
Boxing
A kangaroo who makes a successful grappling attack against an opponent can, as a bonus action, make an additional kick attack with advantage.
Special
Leap
The kangaroo can leap from a standing position to a distance of 30 feet long and six feet high.
Action
Kick
Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 10 (2d8+2) slashing damage (clawed feet).
Kangaroos are a type of bipedal marsupial who raise their children (called joeys) in a pouch. They are docile and shy herbivores and have powerful hind legs, large feet ending in clawed toes, a small head with large ears and a heavy, balancing tail. Their primary means of motivation is hopping, and they are known for their grappling, "boxing" behavior in combat.
5e SRD
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: Pathfinder 1e
Actions/Abilities/Traits: Pathfinder 1e
Action
Feat 1
Skill Focus (Acrobatics)
Action
Melee 1
kick +1 (1d6+1 plus trip)
Treasure: none
Environments
temperate hills or plains
Actions/Abilities/Traits: Pathfinder 1e
Kangaroos are a type of bipedal marsupial who raise their children (called joeys) in a pouch. They are docile and shy herbivores and have powerful hind legs, large feet ending in clawed toes, a small head with large ears and a heavy, balancing tail. Their primary means of motivation is hopping, and they are known for their grappling, "boxing" behavior in combat.
5e SRD