Actions/Abilities/Traits: Pathfinder 2e
Ability
+1 status to all saves vs. magic
Ability
Divine Innate Spells
DC 40; 9th massacre, power word stun; 8th divine aura, divine wrath (at will), earthquake; 5th dimension door; 4th dimension door (at will); Constant (9th) true seeing
Ability
Frightful Presence
(aura, emotion, fear, mental) 60 feet, DC 37
Ability
Restoration Vulnerability
A vavakia is repulsed by the restoration of souls. The demon takes 3d10+10 mental damage the first time each round that a creature within 100 feet of it is restored to life or loses the doomed condition.
Ability
Rituals
DC 40; 1st abyssal pact
Ability
Smoking Wound
A creature damaged by the vavakia's jaws is sickened 1 from the rank smell of vapors from the wound.
Ability
Soulfire Breath
(death, divine, necromancy, negative) The vavakia exhales ghostly green fire in a 60-foot cone. Living creatures in the area take 20d6 negative damage (DC 42 basic Reflex save). A good creature that fails this save is becomes stupefied 2 for 1 minute (stupefied 4 on a critical failure). A creature slain by Soulfire Breath can't be resurrected except by powerful magic such as a wish spell. The vavakia can't use Soulfire Breath again for 1d4 rounds.
Ability
Soulfire Inhalation
Circumstance: The vavakia's last action was Soulfire Breath;
The vavakia inhales and regains 10 Hit Points for each creature damaged by its Soulfire Breath. Any excess healing is gained as temporary Hit Points, which remain for 1 minute.
Ability
Stunning Tail
(incapacitation) If the vavakia critically hits with its tail Strike, the target must succeed at a DC 40 Fortitude save or be stunned for 1 round (1d4 rounds on a critical failure).
Ability
Trample
Large or smaller, claw, DC 40
Offense
Melee
Circumstance: combat round (melee)
ranseur +36 [+31/+26] (disarm, magical, reach 25 feet), Damage 3d10+17 piercing plus 1d10 acid and Grab
Trait
Demon
A family of fiends, demons hail from or trace their origins to the Abyss. Most are irredeemably chaotic evil and have darkvision.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Item
+2 greater striking ranseur
breastplate
Language
Abyssal
Celestial
Draconic
telepathy 100 feet
Perception
darkvision
true seeing
Weakness
cold iron 15
good 15
Actions/Abilities/Traits: Pathfinder 2e