Size:
± Medium
Type:
± Plant
Form:
Temper:
# App:
± solitary, pair, scouting party (3-9), or inva
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 153 (18d8 + 72)
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30 ft.
Climb/Arboreal:
Flight:
± 50 ft. (good)
Swim:
± 40 ft.
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Special
Deceptive
A mi-go is a master of deception. It has advantage on Deception and Disguise checks.
Special
Evisceration (1/turn)
A mi-goï¿1/2s claws are capable of swiftly and painfully performing surgical operations upon helpless creatures or those it has grappled. When a mi-go makes a successful Strength (Athletics) check to grapple a target, or hits a grappled, restrained, or incapacitated target, it deals 13 (4d6) slashing damage in addition to any other effects.
Special
Starflight
A mi-go can survive in the void of outer space. It flies through space at incredible speeds. Although exact travel times vary, a trip within a single solar system normally takes 3d20 months, while a trip beyond normally takes 3d20 years (or more, at the GMï¿1/2s discretion) ï¿1/2 provided the mi-go knows the way to its destination.
Special
Tech-Magic
A mi-go possesses the ability to create strange items that blur the line between magic and technology, given time and resources. Each encountered mi-go will have some type of special equipment. Unlike other technological weapons mi-go tech-magic items are biological in nature and require a Wisdom (Medicine) check to figure out (see Alien Technology in Chapter 9 of the Official 5th Edition Guide for Game Masters)
Action
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft.; one target. Hit: 7 (1d8 + 3) piercing damage and the target is grappled (escape DC 13).
Action
Marro Bonegun (Tech-Magic)
Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.
Action
Multiattack
The mi-go makes four claw attacks.
Mi-go are both scientists and colonistsï¿1/2extraterrestrial travelers from deep space who view the universe as a canvas to be mastered and controlled. Their numbers on any particular planet can vary, but taken on a galactic scale, are mind-numbing in scope.
Fungi from Beyond. Mi-go are unnaturally graceful creatures has a bulbous, lumpy head, spiny insectoid wings, and a tangle of spiky, clawed legs. Although a mi-go's shape might suggest it is an arthropod, the creature is, in fact, a highly evolved form of extraterrestrial fungus. Mi-go communicates via a combination of clicking pincers and subtle shifts in the coloration of their bulbous heads. A typical mi-go is roughly the size of a human but weighs only 90 pounds.
5e SRD
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: Pathfinder 1e
Actions/Abilities/Traits: Pathfinder 1e
Special
Deceptive (Ex)
A mi-go is a master of deception. It gains a +4 racial bonus on Bluff and Disguise checks. Bluff and Disguise are always class skills for a mi-go.
Special
Evisceration (Ex)
A mi-go's claws are capable of swiftly and painfully performing surgical operations upon helpless creatures or those it has grappled. When a mi-go makes a successful grapple check, in addition to any other effects caused by a successful grapple, it deals sneak attack damage to the victim. A creature that takes this damage must succeed at a DC 18 Fortitude save or take 1d4 points of ability damage from the invasive surgery (the type of ability damage dealt is chosen by the mi-go at the time the evisceration occurs). The save DC is Dexterity-based.
Special
Item Creation (Ex)
A mi-go possesses the ability to create strange items that blur the line between magic and technology, given time and resources. This ability allows a mi-go to ignore all of the Item Creation feat requirements and spellcasting requirements for creating a magic item; the resulting item is always mi-go technology. A mi-go can use the Heal skill to craft mi-go technology. When a mi-go uses this ability to craft an item, it must use a larger amount of strange ingredients and expendable resources-this effectively doubles the gp cost to create the item.
Special
Starflight (Su)
A mi-go can survive in the void of outer space. It flies through space at incredible speeds. Although exact travel times vary, a trip within a single solar system normally takes 3d20 months, while a trip beyond normally takes 3d20 years (or more, at the GM's discretion)-provided the mi-go knows the way to its destination.
Action
Feat 1
Combat Reflexes
Action
Feat 2
Deceitful
Action
Feat 3
Dodge
Action
Feat 4
Weapon Finesse
Action
Melee 1
4 claws +10 (1d4+3 plus grab)
Treasure: double
Environments
any
Actions/Abilities/Traits: Pathfinder 1e
Mi-go are both scientists and colonistsï¿1/2extraterrestrial travelers from deep space who view the universe as a canvas to be mastered and controlled. Their numbers on any particular planet can vary, but taken on a galactic scale, are mind-numbing in scope.
Fungi from Beyond. Mi-go are unnaturally graceful creatures has a bulbous, lumpy head, spiny insectoid wings, and a tangle of spiky, clawed legs. Although a mi-go's shape might suggest it is an arthropod, the creature is, in fact, a highly evolved form of extraterrestrial fungus. Mi-go communicates via a combination of clicking pincers and subtle shifts in the coloration of their bulbous heads. A typical mi-go is roughly the size of a human but weighs only 90 pounds.
5e SRD