Size:
Medium
Type:
Humanoid
Form:
... that walks like a man
Temper:
# App:
± 1-6 (2-12)
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: BECMI
Action
1 bite or 1 weapon
1-6 or by weapon
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Action
Bite (Fox or Hybrid Form Only)
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with werefox lycanthropy.
Action
Charm
One humanoid the werefox can see within 30 feet of it must succeed on a DC 13 Wisdom saving throw or be magically charmed for 1 minute. The charmed target obeys the werefox's verbal commands. If the target suffers any harm or receives a command that will put them in danger, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to the werefox's charm for the next 24 hours. The werefox can have only one target charmed at a time. If it charms another, the effect on the previous target ends.
Action
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Special
Keen Hearing and Smell
The werefox has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Special
Shapechanger
The werefox can use its action to polymorph into a medium fox-humanoid hybrid or into a giant fox, or back into its true form, which is humanoid. Its statistics, other than size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Werefoxes are sly and charming lycanthropes. They are the most curious of their kind and will usually blend into small communities. Unlike other lycanthropes, they keep their true form secret. They feel most at home in the deepest part of the woods.
Charming Creatures. These lycanthropes will use their charms to get what they need. Werefoxes have dubious reputations in the land of the fey.
5e SRD
Actions/Abilities/Traits: D&D 5e
Werefoxes are sly and charming lycanthropes. They are the most curious of their kind and will usually blend into small communities. Unlike other lycanthropes, they keep their true form secret. They feel most at home in the deepest part of the woods.
Charming Creatures. These lycanthropes will use their charms to get what they need. Werefoxes have dubious reputations in the land of the fey.
5e SRD