Size:
± Small
Type:
± Aberration
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 77 (14d6 + 28)
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Action
Barbed Tentacle
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 5 (1d10) poison damage.
Action
Multiattack
The ningyo makes four barbed tentacle attacks.
Reaction
Share Pain
When the ningyo takes damage, it can choose to take half the damage instead. The ningyo then chooses a creature within 60 feet. The target must succeed on a DC 15 Constitution saving throw or have disadvantage until the end of its next turn as it is wracked with the pain of the attack.
Special
Aquatic
The ningyo can breathe only underwater and can hold its breath for 1 hour.
Special
Curse of Ill Fortune
When a creature that the ningyo can see attacks the ningyo and misses, the attack is automatically redirected against another creature within 5 feet of the ningyo or the attacker. This attack uses the same attack roll.
Curse of the Open Sea. Fishermen scream in horror and release their lines when they pull a ningyo from the sea, not only because of its frightful visage, but also because legend holds that ningyo are harbingers of destruction and ill fortune. A fisherman who takes home a ningyo is cursed with bad luck, and a village which sees one dead upon its shores is marked for doom.
Flesh of Eternal Youth. Legend tells that anyone who consumes the raw flesh of a ningyo will live forever. The tale goes that a man caught a ningyo and served it as sashimi to his fellow fisherman without realizing what it was. One man noticed that it was a ningyo and, not wishing to offend his host, told his friends to secretly dispose of their meal. One man, drunk on sake, forgot that he put his ningyo sashimi in his pocket and gave it to his adult daughter when he returned home. The daughter ate it and lived with eternal youth, marrying many lovers and watching them die while she remained young. After 800 years, she returned to her hometown and took her own life.
5e SRD
Actions/Abilities/Traits: D&D 5e
Curse of the Open Sea. Fishermen scream in horror and release their lines when they pull a ningyo from the sea, not only because of its frightful visage, but also because legend holds that ningyo are harbingers of destruction and ill fortune. A fisherman who takes home a ningyo is cursed with bad luck, and a village which sees one dead upon its shores is marked for doom.
Flesh of Eternal Youth. Legend tells that anyone who consumes the raw flesh of a ningyo will live forever. The tale goes that a man caught a ningyo and served it as sashimi to his fellow fisherman without realizing what it was. One man noticed that it was a ningyo and, not wishing to offend his host, told his friends to secretly dispose of their meal. One man, drunk on sake, forgot that he put his ningyo sashimi in his pocket and gave it to his adult daughter when he returned home. The daughter ate it and lived with eternal youth, marrying many lovers and watching them die while she remained young. After 800 years, she returned to her hometown and took her own life.
5e SRD