Size:
Small
Type:
Fey
Form:
biped
Temper:
guardian
# App:
± Wild 2d20, Lair 2d20
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
skirmisher
Ground:
± 40'
Climb/Arboreal:
Flight:
Swim:
± 40'
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
2 claws/1 bite
Circumstance: Combat
2 claws/1 bite
Special
Powerful Charm
Ten or more nixies can work together to cast a powerful charm (similar to charm person). The charm lasts one year (unless dispelled). A save vs. Spells is allowed to resist.
Special
Water Breathing
Each nixie can cast water breathing once per day, with a duration of one day.
Special
Giant Bass
A group of nixies will often have a school of giant bass living nearby who can be called to their aid (see Fish, Giant Bass for details).
Environments
aquatic-fresh
Small water fairies with pale green skin and dark green hair
Nixies are small water fairies. As far as anyone knows, all nixies are female. Most nixies are slim and comely, with lightly scaled, pale green skin and dark green hair. They often twine shells and pearl strings in their hair and dress in wraps woven from colorful seaweed. Nixies prefer not to leave their lakes. A nixie stands about 4 feet tall and weighs about 45 pounds.
Nixies are fey creatures, and thus unpredictable. However, they are rarely malicious, attacking only when they feel threatened.
Basic Fantasy Role-Playing Game
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: BECMI
Action
1 + special
1-4 + charm
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Action
Light Crossbow
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Action
Lure
A nixie sings a magical melody. Every humanoid and giant within 300 feet of her that can hear her song must make a DC 13 Wisdom saving throw or be charmed until the song ends. The nixie must use a bonus action on her subsequent turns to continue singing. She can stop at any time. The song ends if the nixie is incapacitated. While charmed by the nixie, a target is incapacitated and ignores the songs of other nixies. If the charmed target is more than five feet away from the nixie, the target must move on its turn toward her by the most direct route, trying to get within five feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain such as lava or a pit, and whenever it takes damage from a source other than the nixie, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends. A target that successful saves is immune to the nixie's song for the next 24 hours.
Action
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Special
1/day
suggestion
Special
3/day each
charm person
Special
Amphibious
A nixie can breathe air and water.
Special
Innate Spellcasting
The nixie's spellcasting ability is Charisma (spell save DC 14), and requires no material components for the following spells:
Special
Shapechanger
A nixie can use her action to polymorph into a Small or Medium aquatic creature, or back into her true form. Her statistics, other than her size, are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Nixies are capricious water spirits that dwell in lakes and other large bodies of fresh water. They make their homes in the deeper waters, weaving together lilies and other water plants to form simple yet elegant homes. They are green-skinned with dark green hair and silver eyes, comely in form and feature, and have webbed hands and feet. While not aggressive, they can entrance humanoids and lure them into the water to become servants of the nixies for a year, after which the being is released. During their time in captivity, the captives are given the ability to breath underwater.
5e SRD
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
aquatic-fresh
Action
group spell
1 * weapon (1d4) or 1 * group spell (charm)
Special
Shy
Will try to charm intruders, rather than entering combat.
Special
Weapons
Daggers and small tridents (as spears).
Special
Charm
10 nixies together can cast a charm to enchant a victim to serve them for one year. Save versus spells or be charmed: move towards the nixies (resisting those who try to prevent it); defend the nixies; obey the nixies' commands (if understood); unable to cast spells or use magic items; unable to harm the nixies. Killing the nixies breaks the charm.
Special
Summon giant bass
Each nixie can summon one fish to aid in combat (see Giant Bass).
Special
Bestow water breathing
Can cast upon charmed slaves. Lasts for one day, then must be refreshed.
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Rare
aquatic-fresh
Offense
1 Attack
Circumstance: Combat
By weapon type
Offense
Special Attacks
Circumstance: Combat
Charm
Resistance
Magic Resistance
Circumstance: innate
25%
Special
Group Charm
If a human or demi-human approaches within 30 ft of a group of nixies they will attempt to charm him or her with a special group charm spell. This charm requires a minimum of 10 nixies to join hands and chant, and any person hearing this fey chanting must save vs spells at -2 or enter the water to serve the nixies as slave and paramour for a period of a year and a day. It should be noted a side effect of this variant charm grants the ability to breathe water for the duration of the spell. There is a brief opportunity to break the charm; if a dispel magic is cast upon the enthralled person before they enter the water there is a 75% the spell will be broken but once the victim has begun breathing water the chances of breaking the charm drop to only 10%.
Special
Communication with Fish
They also appear to be able to communicate, at least on a rudimentary level, with freshwater fish of all types.
Special
Water Breathing
Besides their special charm effect, they can also cast a water breathing spell with a duration of 24 hours once per day.
Special
Summon Fish
The nixies can also summon 20d4 small fish to obstruct both an invader's vision and movement by massing upon them.
Special
Fear of Light and Fire
Nixies fear bright light and fire, their aquatic nature makes these things foreign to them and a strong presentation of either will drive them away.
Special
Hidden Dwellings
These dwellings blend in with the underwater growth so well they are 90% unlikely to be noted until within 20 ft of them.
Small water fairies with pale green skin and dark green hair
Nixies are fey creatures related to sprites that make their home in freshwater lakes. They appear as strangely beautiful humanoids with lightly scaled greenish skin and webbed hands and feet. Their eyes are silver and their hair is dark green, and they clad themselves in garments of seaweed. Nixies speak their own language and the common tongue. They also appear to be able to communicate, at least on a rudimentary level, with freshwater fish of all types.
Nixies are weak in combat but make up for this weakness by attacking en masse and overwhelming their enemies. They favour fighting with long daggers and long darts which, due to the nixies short stature, function as spears in their hands. Nixies will melee with these spears underwater and above water they will hurl them like missiles then melee with their daggers.
Nixies fear bright light and fire, their aquatic nature makes these things foreign to them and a strong presentation of either will drive them away. A strong light source presented underwater will be obscured by schools of nixie summoned fish surrounding the spell effect.
Nixies lair at the bottom of lakes, where they weave living seaweed into dwellings. These dwellin
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
+1 status to all saves vs. magic
Ability
Grant Desire
Frequency:
once per day
Effect: The nixie can duplicate any 1st-level spell or produce any effect with a power level in line with a 1st-level spell, but only in response to the request or desire of a non-fey creature. The creature whose desire is granted can never again benefit from that particular nixie's Grant Desire ability.
Ability
Primal Innate Spells
DC 17, attack +9; 2nd water breathing; 1st charm (×3), hydraulic push
Ability
Wild Empathy
The nixie can use Diplomacy to Make an Impression on and make very simple Requests of aquatic or amphibious animals.
Offense
Melee
Circumstance: combat round (melee)
claw +7 [+3/-1] (agile, finesse), Damage 1d6 slashing
Trait
Aquatic
Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater. Aquatic creatures can breathe water but not air.
Trait
Fey
Creatures of the First World are called the fey.
Language
Aquan
Sylvan
Perception
low-light vision
Weakness
cold iron 3
Actions/Abilities/Traits: Pathfinder 2e
Nixies are capricious water spirits that dwell in lakes and other large bodies of fresh water. They make their homes in the deeper waters, weaving together lilies and other water plants to form simple yet elegant homes. They are green-skinned with dark green hair and silver eyes, comely in form and feature, and have webbed hands and feet. While not aggressive, they can entrance humanoids and lure them into the water to become servants of the nixies for a year, after which the being is released. During their time in captivity, the captives are given the ability to breath underwater.
5e SRD
Small water fairies with pale green skin and dark green hair
Nixies are small water fairies. As far as anyone knows, all nixies are female. Most nixies are slim and comely, with lightly scaled, pale green skin and dark green hair. They often twine shells and pearl strings in their hair and dress in wraps woven from colorful seaweed. Nixies prefer not to leave their lakes. A nixie stands about 4 feet tall and weighs about 45 pounds.
Nixies are fey creatures, and thus unpredictable. However, they are rarely malicious, attacking only when they feel threatened.
Basic Fantasy Role-Playing Game
3' tall sprites that appear as attractive women with blueish, greenish, or greyish skin. Lair in the deepest parts of rivers and lakes.
OSE
Small water fairies with pale green skin and dark green hair
Nixies are fey creatures related to sprites that make their home in freshwater lakes. They appear as strangely beautiful humanoids with lightly scaled greenish skin and webbed hands and feet. Their eyes are silver and their hair is dark green, and they clad themselves in garments of seaweed. Nixies speak their own language and the common tongue. They also appear to be able to communicate, at least on a rudimentary level, with freshwater fish of all types.
Nixies are weak in combat but make up for this weakness by attacking en masse and overwhelming their enemies. They favour fighting with long daggers and long darts which, due to the nixies short stature, function as spears in their hands. Nixies will melee with these spears underwater and above water they will hurl them like missiles then melee with their daggers.
Nixies fear bright light and fire, their aquatic nature makes these things foreign to them and a strong presentation of either will drive them away. A strong light source presented underwater will be obscured by schools of nixie summoned fish surrounding the spell effect.
Nixies lair at the bottom of lakes, where they weave living seaweed into dwellings. These dwellin
OSRIC