Size:
± Large
Type:
± Aberration
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 127
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
Climb/Arboreal:
Flight:
± Array
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 13
Dexterity: 10
Constitution: 17
Intelligence: 14
Wisdon: 15
Charisma: 19
Saving Throws
Saving Throw Bonuses
Intelligence: +6
Wisdom: +6
Constitution: +8
Skills
investigation: +6
perception: +10
Offense
Dreadful Contact
Circumstance: Melee
5 to hit, reach 5 ft., one creature. (3d6 + 4) psychic damage, or 25 (6d6 + 4) psychic damage if the target has the frightened condition.
Offense
Eye Beam
Circumstance: Ranged
8 to hit, range 120 ft., one creature. (3d6 + 4) psychic damage.
Action
Multiattack
The oculorb makes two Dreadful Contact attacks or four Eye Beam attacks.
Action
Antipathic Flood {@recharge 5}
The oculorb releases a wave of negative emotions, choosing one of the following options:
Action
Weeping Eyes
The oculorb weeps, releasing a wave of crushing despair. Each creature within 30 feet of the oculorb must make a 16 Constitution saving throw. On a failed save, a creature's speed is reduced to 0 feet until the end of the oculorb's next turn, and if the creature was concentration||concentrating, its concentration is broken.
Action
Withering Glare
The oculorb's eyes unleash furious scarlet energy in a 60-foot cone. Each creature in that area must make a 16 Wisdom saving throw. On a failed save, a creature takes 33 (6d10) necrotic damage and has the frightened condition for 1 minute. On a successful save, a creature takes half as much damage and isn't frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.
Reaction
Obsessive Rebuke
When the oculorb is damaged by a creature it can see within 60 feet of itself, it forces the creature to make a 16 Wisdom saving throw. The creature takes 10 (3d6) psychic damage on a failed save, or half as much damage on a successful one.
Trait
Magic Resistance
The oculorb has advantage on saving throws against spells and other magical effects.
Trait
Watchful Eyes
The oculorb has advantage on initiative rolls and can't be surprised.
Trait
Passive Perception
20
Immunities
Condition Immunities
blinded
prone
Senses
truesight 60 ft.
Languages
Deep Speech
telepathy 120 ft.
Many oculorbs are dreamed into existence by beholders. The Far Realm's strange power can pervade a beholder's dreams, resulting in the birth of an oculorb.
Oculorbs resemble a slimy conglomeration of eyes in many sizes and shapes. They are dreaded even by the beholders that birth them. An oculorb is a tangle of negative emotions—the fury, melancholy, and obsession of its creator, all given gruesome, corporeal form. Like a beholder, an oculorb can fire beams of energy from its eyes, but an oculorb's eyes lack the more sophisticated magical nature of a beholder's eyestalks. Instead, an oculorb unleashes powerful waves of energy charged with negative emotions, cowing its foes with despair and ire.
5e Tools
Actions/Abilities/Traits: D&D 5e
Many oculorbs are dreamed into existence by beholders. The Far Realm's strange power can pervade a beholder's dreams, resulting in the birth of an oculorb.
Oculorbs resemble a slimy conglomeration of eyes in many sizes and shapes. They are dreaded even by the beholders that birth them. An oculorb is a tangle of negative emotions—the fury, melancholy, and obsession of its creator, all given gruesome, corporeal form. Like a beholder, an oculorb can fire beams of energy from its eyes, but an oculorb's eyes lack the more sophisticated magical nature of a beholder's eyestalks. Instead, an oculorb unleashes powerful waves of energy charged with negative emotions, cowing its foes with despair and ire.
5e Tools