Size:
± Medium
Type:
± Celestial
Form:
Temper:
# App:
± solitary, pair, or
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 152 (16d8 + 80)
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30 ft.
Climb/Arboreal:
Flight:
± 90 ft. (good)
Swim:
± 90 ft.
Benthic:
Burrow:
± 40 ft.
Ethereal:
Actions/Abilities/Traits: D&D 5e
Special
1/day each
dimension door, lesser restoration
Special
3/day each
cure wounds, (cast as a 3rd-level spell), daylight, guiding bolt
Special
Breath of Life
Creatures within 30 feet of the jyoti have advantage on death saving throws. If the jyoti casts cure wounds on a creature at 0 hit points, that creature heals the maximum amount.
Special
Divine Aversion
Jyoti dislike deities and their divine spellcasting servants. They have advantage on saving throws against magical spells or attacks cast by clerics and paladins, as well as those used by celestials and fiends.
Special
Innate Spellcasting
The jyoti's spell casting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
Special
Positive Affinity
The jyoti can exist comfortably on the Positive Plane. It is never harmed (and does not benefit) from environmental effects of the Positive Plane. In addition, because of their attunement to positive energy, any cure wounds spell or similar healing effect always heals the maximum amount when used on a jyoti.
Special
Regeneration
The jyoti regains 10 hit points at the start of its turn. If it takes necrotic damage, this trait doesn't function at the start of its next turn. The jyoti dies only if it starts its turn with 0 hit points and doesn't regenerate.
Action
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 3 (1d6) radiant damage.
Action
Multiattack
The garuda makes one bite attack and two spear attacks, or attacks with its radiant breath.
Action
Radiant Breath (Reset 5-6)
The jyoti breathes out a gout of radiant light in either a 60-foot line (5 feet wide) or in a 30-foot-long cone. Creatures in the area must make a DC 17 Dexterity saving throw or take 38 (11d6) radiant damage, or half as much on a successful save. Living creatures failing their Dexterity saving throw must succeed on a DC 17 Constitution saving throw or be blinded until the end of their next turn. Undead failing their Dexterity saving throw take an additional 11 radiant damage.
Action
Spear
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 6 (1d8 + 2) piercing damage two-handed and 10 (3d6) radiant damage. If the jyoti scores a critical hit with its spear against an undead or creature from the Negative Plane or Shadowfell, that creature takes an additional 21 (6d6) radiant damage. The jyoti's spear is a magical weapon in its hands.
Actions/Abilities/Traits: D&D 5e