Size:
± Large (9-ft+)
Type:
Oni
Form:
Temper:
# App:
± 1, Lair 1d6
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
Ground:
± 40'
Climb/Arboreal:
Flight:
± 40'
Swim:
Benthic:
Burrow:
Ethereal:
Aliases: Onidoshi
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Special
Spellcasting (at-will)
An ogre mage may cast fly, invisibility, darkness, and polymorph self at-will (one choice per round) as often as desired.
Special
Spellcasting (once per day)
Once per day it can cast charm person and sleep.
Special
Cone of Cold
Once per day it can breathe a special cone of cold which is 60 feet long and 12 feet diameter at the base, inflicting 12d4 points of damage (save vs. Spells for half damage).
Special
Regeneration
An ogre magi regenerates 1 HP per round.
Special
Strength
18 Strength, granting it +3 to hit and damage with melee weapons.
Offense
1 touch
Circumstance: Combat
1 touch
Environments
any
Highly intelligent humanoid standing 9-10 feet tall with horns and tusks
An Ogre Mage is a humanoid standing between 9 and 10 feet tall, has 1d4 horns, and 2 large tusks. It is highly intelligent and speaks Common and Ogre, among other languages. An ogre mage is very strong (18 Strength), granting it +3 to hit and damage with melee weapons.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Special
Spells
The spells they may use include fly (12 turn duration), invisibility, darkness, 10-ft radius and polymorph self, though this last is limited to humanoid forms 4-ft to 12-ft in size. Once per day, they may also use charm person, sleep, gaseous form and cone of cold as a 12th level spell caster.
Special
Regeneration
They have the capacity to regenerate 1 hp per combat round.
Defense
Special Defenses
Circumstance: Combat
See below
Offense
1 Attack
Circumstance: Combat
1d12 or by weapon
Offense
Special Attacks
Circumstance: Combat
See below
Environments
Frequency:
Rare
any
Fearsome evil creatures, well versed in magic and of unnatural size and strength
Ogre Magi are fearsome evil creatures, well versed in magic and of unnatural size and strength. They stand around nine or ten feet tall, are thick-limbed, wide of girth and heavily muscled, but otherwise more or less resemble men in shape. Ogre magi are known to have thick skin that usually ranges in colour from pale yellow to brown or black, but some are said to be green or even blue. Most have reddish coloured eyes, two or more yellow to white horns, thick tusks, sharp yellow to black nails and long dark hair. They speak common and ogrish, amongst other languages.
Ogre magi are highly intelligent and will seek to defeat their foes with magic before entering physical combat. They prefer to flee rather than continue to fight a losing battle, though they are known to bear long grudges.
Ogre magi are not numerous and tend towards small groups, but the largest are led by particularly powerful individuals with 30-42 hp who fight and save as though they had 9 hit dice. Their lairs are generally defended and often guarded by lesser beings who have been forced into their service.
Treasure: 2d10×1,000 gp (50%), 1d10×1,000 pp (50%), 3d6 gems (25%), 1d6 jewellery (25%), 1d6 potions (100%)
OSRIC
Actions/Abilities/Traits: OSRIC
Highly intelligent humanoid standing 9-10 feet tall with horns and tusks
An Ogre Mage is a humanoid standing between 9 and 10 feet tall, has 1d4 horns, and 2 large tusks. It is highly intelligent and speaks Common and Ogre, among other languages. An ogre mage is very strong (18 Strength), granting it +3 to hit and damage with melee weapons.
Basic Fantasy Field Guide Omnibus
Fearsome evil creatures, well versed in magic and of unnatural size and strength
Ogre Magi are fearsome evil creatures, well versed in magic and of unnatural size and strength. They stand around nine or ten feet tall, are thick-limbed, wide of girth and heavily muscled, but otherwise more or less resemble men in shape. Ogre magi are known to have thick skin that usually ranges in colour from pale yellow to brown or black, but some are said to be green or even blue. Most have reddish coloured eyes, two or more yellow to white horns, thick tusks, sharp yellow to black nails and long dark hair. They speak common and ogrish, amongst other languages.
Ogre magi are highly intelligent and will seek to defeat their foes with magic before entering physical combat. They prefer to flee rather than continue to fight a losing battle, though they are known to bear long grudges.
Ogre magi are not numerous and tend towards small groups, but the largest are led by particularly powerful individuals with 30-42 hp who fight and save as though they had 9 hit dice. Their lairs are generally defended and often guarded by lesser beings who have been forced into their service.
Treasure: 2d10×1,000 gp (50%), 1d10×1,000 pp (50%), 3d6 gems (25%), 1d6 jewellery (25%), 1d6 potions (100%)
OSRIC