Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Aura of Righteousness
(aura, divine, evocation) 20 feet. Allies in the planetar's aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to damage rolls against evil creatures. The area in the aura is difficult terrain for evil creatures.
Ability
Blade of Justice
The planetar makes a greatsword Strike against a target it detects as evil. If the target is evil, the Strike deals three extra weapon damage dice and deals 1d6 persistent good damage to the target. The planetar can convert all the physical damage from the attack into good damage.
Ability
Change Shape
(concentrate, divine, polymorph, transmutation) The planetar can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or Strikes.
Ability
Divine Innate Spells
DC 37, attack +29; 8th dispel magic, divine wrath, earthquake, heal, power word stun, sunburst; 7th charm, plane shift, power word blind, remove fear (at will); 6th blade barrier, dispel magic (at will); 5th breath of life, death ward, freedom of movement, restoration (×3); 2nd invisibility (at will; self only), remove paralysis; Constant (5th) detect alignment (evil only), tongues, true seeing
Ability
Holy Armaments
(divine, evocation) Any weapon gains the effect of a holy property rune while a planetar wields it.
Ability
Rituals
DC 37; 5th call spirit, resurrect; 1st angelic messenger
Offense
Melee
Circumstance: combat round (melee)
holy greatsword +32 [+27/+22] (good, magical, versatile P), Damage 3d12+16 slashing plus 1d6 good
Trait
Angel
This family of celestials is native to the plane of Nirvana. Most angels are neutral good, have darkvision, and have a weakness to evil damage.
Trait
Celestial
Creatures that hail from or have a strong connection to the good-aligned planes are called celestials. Celestials can survive the basic environmental effects of planes in the Outer Sphere.
Item
+2 greater striking greatsword
Language
Draconic
Infernal
tongues
Perception
(32 to detect illusions) darkvision
true seeing
Weakness
evil 15