Size:
± Large
Type:
± Aberration
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 93
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 5
Climb/Arboreal:
Flight:
Swim:
± 50
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 20
Dexterity: 14
Constitution: 16
Intelligence: 2
Wisdon: 10
Charisma: 3
Skills
perception: +4
Offense
Bite
Circumstance: Melee
9 to hit (with advantage if the target is a creature missing any hit points), reach 5 ft., one target. (2d8 + 5) piercing damage, and if the target is a creature, it is grappled (escape 15). Until this grapple ends, the target is restrained, and the bloodfin can't bite another target.
Offense
Tail
Circumstance: Melee
9 to hit (with advantage if the target is a creature missing any hit points), reach 10 ft., one target. (4d6 + 5) bludgeoning damage.
Action
Multiattack
The bloodfin makes one Bite attack and one Tail attack.
Bonus Action
Swallow
mw 9 to hit, reach 5 ft., one Medium or smaller creature the bloodfin is grappling. bloodfin swallows the target. The swallowed creature is no longer grappled but is blinded and restrained. It has Cover||3||total cover against attacks and other effects outside the bloodfin, it takes 14 (4d6) necrotic damage at the start of each of its turns, and the bloodfin regains hit points equal to the necrotic damage dealt. A bloodfin can have only one creature swallowed at a time.
If the bloodfin takes 30 damage or more on a single turn from the swallowed creature, the bloodfin must succeed on a 15 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 5 feet of the bloodfin and is no longer blinded or restrained by it.
Trait
Death Burst
When the bloodfin dies, it explodes in a cloud of toxic blood. Each creature in a 10-foot-radius sphere centered on the exploding bloodfin, including any creature swallowed by the bloodfin, must succeed on a 15 Constitution saving throw or take 10 (3d6) poison damage. A creature inside the bloodfin when it explodes falls prone in the space formerly occupied by the bloodfin and is no longer blinded or restrained by it.
Trait
Water Breathing
The bloodfin can breathe only underwater.
Trait
Passive Perception
14
Immunities
Damage Immunities
poison
Immunities
Condition Immunities
poisoned
Senses
blindsight 100 ft. (blind beyond this radius)
Covered in vicious-looking crimson spines and sleek scales, the slithering bloodfin flashes through the lightless waters of the Netherdeep. As it swims closer, its toothed maw comes into view—just before it unhinges its jaw, clamps down on its prey, and swallows it whole.
A slithering bloodfin looks like a giant eel with a head like a shark's. It magically siphons life energy from swallowed prey and uses that energy to repair damage to its own body.
When a bloodfin dies, its body bursts. The resulting gore is toxic, threatening to infect nearby creatures, until it is dissipated by currents.
5e Tools
Actions/Abilities/Traits: D&D 5e
Covered in vicious-looking crimson spines and sleek scales, the slithering bloodfin flashes through the lightless waters of the Netherdeep. As it swims closer, its toothed maw comes into view—just before it unhinges its jaw, clamps down on its prey, and swallows it whole.
A slithering bloodfin looks like a giant eel with a head like a shark's. It magically siphons life energy from swallowed prey and uses that energy to repair damage to its own body.
When a bloodfin dies, its body bursts. The resulting gore is toxic, threatening to infect nearby creatures, until it is dissipated by currents.
5e Tools