Size:
Large
Type:
Elemental
Form:
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
soldier
Ground:
± 30'
Climb/Arboreal:
Flight:
± 80'
Swim:
Benthic:
Burrow:
Ethereal:
Aliases: Seraph
Actions/Abilities/Traits: Pathfinder 1e
Actions/Abilities/Traits: Pathfinder 1e
Special
1/day-grant up to 3
wishes (to nongenies only), gaseous form, permanent image (DC 18)
Special
3/day
invisibility, quickened scorching ray, wall of fire (DC 16)
Special
At Will
plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only), produce flame, pyrotechnics (DC 14), scorching ray
Special
Change Size
(Sp) Twice per day, an efreeti can magically change a creature's size. This works just like an enlarge person or reduce person spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.
Special
Constant
detect magic
Special
Heat (Ex)
An efreeti's body deals 1d6 points of fire damage whenever it hits in melee, or in each round it grapples.
Action
Feat 1
Combat Casting
Action
Feat 2
Combat Reflexes
Action
Feat 3
Deceitful
Action
Feat 4
Dodge
Action
Feat 5
Improved InitiativeB
Action
Feat 6
Quicken Spell-Like Ability (scorching ray)
Action
Melee 1
2 slams +15 (1d8+6 plus 1d6 fire) or mwk falchion +16/+11 (2d6+9/18-20)
Treasure
standard (mwk falchion, other gear)
Environments
any (Plane of Fire)
Actions/Abilities/Traits: Pathfinder 1e
Humanoid creatures from the Elemental Plane of Fire, about 12 feet tall and 2,000 pounds
The efreet (singular efreeti) are humanoid creatures from the Elemental Plane of Fire. An efreeti in its natural form stands about 12 feet tall and weighs about 2,000 pounds. Efreet are malicious by nature. They love to mislead, befuddle, and confuse their foes. They do this for enjoyment as much as for tactical reasons.
Note that the 12 morale reflects an efreeti's absolute control over its own fear, but does not indicate that the creature will throw its life away easily. Use the "9" figure to determine whether an outmatched efreeti decides to leave a combat.
Due to their highly magical nature, efreet cannot be harmed by non-magical weapons. They are immune to normal fire, and suffer only half damage from magical fire attacks.
Basic Fantasy Role-Playing Game
Humanoid creatures from the Elemental Plane of Fire, about 12 feet tall and 2,000 pounds
Highly magical, free-willed, intelligent beings from the elemental plane of fire. Manifest as giant men with demonic faces and an aura of heat and smoke. Solidify out of billowing smoke clouds.
Old-School Essentials Classic Fantasy