Size:
Type:
± Humanoid
Form:
Temper:
# App:
± 0 (1-20)
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 90
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: BECMI
Action
1 weapon
By weapon
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
any
Action
weapon
1 * weapon (1d6 or by weapon)
Special
Arms
Usually carry: hand-axe, sword, shield, furs (equivalent to leather armour).
Special
Mules
In the wilderness, have 1d4 mules loaded with trade goods (e.g. carved wooden items, furs, spices).
Actions/Abilities/Traits: OSE
1st level fighters who live by trading in borderland areas.
OSE