Size:
± Man-sized
Type:
± Outsider
Form:
Temper:
# App:
± 1d3 or 1d6 (in the Abyss)
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 150' in trees
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Uncommon
jungle
Offense
2 claws/1 bite Attacks
Circumstance: Combat
1d6/1d6/2d6
Offense
Special Attacks
Circumstance: Combat
See below
Defense
Special Defenses
Circumstance: Combat
See below
Resistance
Magic Resistance
Circumstance: innate
45%
Special
Jumping
Can jump up to 40 feet in a single bound.
Special
Camouflage
Natural ability to change their colouration to match their surroundings, which takes one melee round.
Special
Infravision
Possess standard infravision.
Special
At-will abilities
In addition to the abilities they share with all demonkind, uduk have the following abilities, which they can use at will; cause darkness (10-ft radius), fear (as the 4th level magic user spell), create water (as the 1st level cleric spell), detect illusion (as the 1st level Illusionist spell), detect invisibility (objects only, otherwise as the 2nd level magic user spell), dispel magic (as the 3rd level magic user spell), entangle (as the 1st level druid spell), plant growth (as the 3rd level druid spell), telekinesis (as the 5th level magic user spell, up to 250 lbs), or gate in another uduk (25% chance of success).
Special
Twice per day abilities
Twice per day they can also use change self (as the 1st level illusionist spell), invisibility (as the 2nd level magic user spell), and spectral force (as the 3rd level Illusionist spell).
Demon resembling an orang-utan with a horribly twisted face and six-digited taloned hands and feet
The uduk, or the 'jumping demon', looks much like an orang-utan with a horribly twisted face. Its hands and feet are taloned and have 6 digits each. The uduk can move on foot along the ground, but they excel at swinging through areas of dense foliage. They can also jump up to 40 feet in a single bound.
They have a natural ability to change their colouration to match their surroundings, which takes one melee round. They also possess standard infravision. Uduk are vulnerable to both normal and magical weapons.
Uduk do not like the company of other demons, and generally are found only with others of their ilk. If other kinds of demons are present, uduk will bully weaker demons in order to undermine their superiors.
Treasure: If encountered in their lair, uduk will have a pile of treasure including 1d12×1,000 cp (20%), 1d6×1,000 sp (30%), 1d4×1,000 ep (10%), 1d6 gems (25%) and 1d3 jewellery (20%). In addition, they might (10%) have 1d2 random magical items.
OSRIC
Actions/Abilities/Traits: OSRIC
Demon resembling an orang-utan with a horribly twisted face and six-digited taloned hands and feet
The uduk, or the 'jumping demon', looks much like an orang-utan with a horribly twisted face. Its hands and feet are taloned and have 6 digits each. The uduk can move on foot along the ground, but they excel at swinging through areas of dense foliage. They can also jump up to 40 feet in a single bound.
They have a natural ability to change their colouration to match their surroundings, which takes one melee round. They also possess standard infravision. Uduk are vulnerable to both normal and magical weapons.
Uduk do not like the company of other demons, and generally are found only with others of their ilk. If other kinds of demons are present, uduk will bully weaker demons in order to undermine their superiors.
Treasure: If encountered in their lair, uduk will have a pile of treasure including 1d12×1,000 cp (20%), 1d6×1,000 sp (30%), 1d4×1,000 ep (10%), 1d6 gems (25%) and 1d3 jewellery (20%). In addition, they might (10%) have 1d2 random magical items.
OSRIC