Actions/Abilities/Traits: D&D 5e
Special
1/day each
dispel magic, conjure elemental
Special
3/day each
burning hands, fireball, flaming sphere, wall of fire
Special
Heated Body
A creature that touches the noble salamander or hits it with a melee attack while within 5 feet of it takes 14 (4d6) fire damage.
Special
Heated Weapons
Any metal melee weapon the noble salamander wields deals an extra 10 (3d6) fire damage on a hit (included in the attack).
Special
Innate Spellcasting
The noble salamander's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The salamander can cast the following spells without requiring any material components.
Action
Multiattack
The noble salamander makes two attacks: one with its spear and one with its tail.
Action
Spear
Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 20 ft./60 ft., one target. Hit: 13 (2d6 + 6) piercing damage, or 15 (2d8 + 6) piercing damage if used with two hands to make a melee attack, plus 10 (3d6) fire damage.
Action
Tail
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage plus 10 (3d6) fire damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: Pathfinder 1e
Special
Heat (Ex)
A salamander generates so much heat that its mere touch deals an additional 1d6 points of fire damage. A salamander's metallic weapons also conduct this heat.
Action
Feat 1
Cleave
Action
Feat 2
Iron Will
Action
Feat 3
Power Attack
Action
Feat 4
Skill Focus (Perception)
Action
Melee 1
spear +11/+6 (1d8+4/×3 plus 1d6 fire)
Action
Melee 2
tail slap +6 (2d6+1 plus 1d6 fire and grab)
Treasure: standard (spear, other nonflammable treasure)
Environments
any (Plane of Fire)
Actions/Abilities/Traits: Pathfinder 1e