Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
Hit Points:
Attack Rank:
Passive Defense:
Active Defense:
Damage Reduction:
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +4 to hit, 5 ft., 1 target. Hit: 5 (1d6 + 2) piercing damage and if the target is a creature other than a construct or undead it must succeed on a DC 13 Constitution saving throw or contract the Void Death disease (see above).
Action
Multiattack
The akata makes three attacks: one with its bite, and two with its tentacles.
Action
Tentacle
Melee Weapon Attack: +2 to hit, 5 ft., 1 target. Hit: 4 (1d4 + 2) bludgeoning damage.
Special
Deaf
The akata can't hear. It is immune to any spell or effect that relies on hearing to function, but it automatically fails Wisdom (Perception) checks that rely on hearing.
Special
Hibernation
The akata can enter a state of hibernation for an indefinite period of time when food is scarce. When an akata wishes to enter hibernation, it seeks out a den and surrounds itself in a layer of fibrous material excreted from its mouth. These fibers quickly harden into a dense, almost metallic cocoon. While hibernating the akata doesn't require food or water. The cocoon has AC 18, 35 hp, and a damage threshold of 10. It is immune to fire and bludgeoning damage. As long as the cocoon remains intact, the akata within is unharmed. The akata remains in hibernation until a living creature comes within 10 feet of the cocoon, or it is exposed to extreme heat, at which point it claws its way to freedom in 1d4 minutes.
Special
Salt Water Vulnerability
Salt water deals 1 point of acid damage for every gallon splashed on the akata. Full immersion in salt water causes 20 acid damage at the start of the akata's turn.
Special
Void Death
The akata's mouth is infested with hundreds of invisibly small larval young that transfer to victims of its bite, manifesting as a disease. Within 1 hour of contracting void death a victim suffers muscle cramps and pain. The victim takes 3d6 (10) necrotic damage and must make a DC 13 Constitution saving throw. On a failed save the victim's maximum hit points are reduced by an amount equal to the damage taken. As long as a creature suffers from void death this reduction can only be removed by greater restoration or more powerful magic. A creature whose maximum hit points are reduced to 0 dies. The creature must repeat the save when it finishes a long rest. A creature that makes two consecutive saving throws recovers from the disease and can regain its maximum hit point total when it finishes a long rest. A humanoid that dies as a result of void death rises as a void zombie 1 hour later.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
2 tentacles -3 (1d3)
2 tentacles -3 (1d3)
Action
bite
2 (1d6+1 plus void bite)
Special (Ex)
Deaf
Special (Ex)
Disease
Special (Ex)
Hibernation
Special (Ex)
Salt Water Vulnerability
Special (Ex)
Void Bite

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Void Bite
Akatas hold hundreds of invisibly small larval young within their mouths, spreading these parasitic creatures to hosts through their bite. Only humanoids make suitable hosts for akata young - all other creature types are immune to this parasitic infection.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Hibernation
After 3 or more days without eating, an akata can secrete resin that encases it in a noqual cocoon. The cocoon has Hardness 9, 40 HP, and a Broken Threshold of 18. It has resistance 5 to damage from magical sources. As long as the cocoon remains intact, the akata can't be harmed, and it doesn't need to eat or drink. While inside the cocoon, the akata gains lifesense 30 feet. The akata remains in a state of hibernation until it is exposed to extreme heat or senses a living creature, at which point it can burst free of its cocoon in 1d4 minutes.
Ability
No Breath
An akata doesn't breathe and is immune to effects that require breathing (such as an inhaled poison).
Ability
No Hearing
2 status penalty to Perception checks (but not initiative rolls) that involve sound but also rely on other senses.
Ability
Salt Water Vulnerability
Salt water acts as an extremely strong acid to an akata. Full immersion in salt water deals 4d6 acid damage per round.
Ability
Void Death
(disease) An akata implants its parasitic larval young into any creature it bites, but only Medium or Small humanoids make suitable hosts; all other creatures are immune to this disease; Saving Throw DC 17 Fortitude; Stage 1 carrier with no ill effect 1 (1 day); Stage 2 drained 1 (1 day); Stage 3 as stage 2 (1 day); Stage 4 drained 2 and fatigued (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead and corpse rises as a void zombie in 2d4 hours
Offense
Melee
Circumstance: combat round (melee)
jaws +9 [+5/+1] (agile), Damage 1d6+4 piercing plus void death
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Immunity
disease
Perception
darkvision
no hearing
scent (imprecise) 30 feet
Resistance
fire 5
poison 5
Weakness
salt water 5